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Thread: New Hide and seek?

  1. #1
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    Zororak     $ 15.00

    New Hide and seek?

    Ok what happens is Ts go off and hide, while CT stay in gunroom while they hide. then after 1 min on the clock, CT have to look for the T. This day was invented to reduce killing so if a T is caught, a CT has to escort them back to a specific area. either a cell or something. T can be shot if caught with guns, so make sure you dont have any. T will also be shot if rebelling whilst being escorted. once all the Ts have been found, the last T found gets to choose X number of T to die + a freeday the following round.

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  3. #2
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    [DtK] [V] Stompy     $ 0.00
    The main idea isn't new, i prefer it when T's hide and CT seek, but imagine how boring it'd be having to wait for every single T to be rounded up and taken back. It'd take forever just to find them and whats the bet that they are actually gonnaa obey orders and not rebel only to find out that they might die after 10 minutes of waiting around.
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  4. #3
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    [DtK] [V] Plox     $ 0.00
    if the CT 'escorts' the T the T will just kill the Ct and BAM round over.

  5. #4
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    This is called a 'Hunters Freeday' and when I play it, I allow Ts to have guns (those placed on the map).

    I like that yours does not involve killing.
    I would like to modify it (picture blackops) so that CTs get 1.5x speed and if Ts are found, they must go to the main cage and stay there.
    Using the game clock, if Ts arent found (not in main cage) after 150 seconds, then the hidden Ts have earnt a freeday next round or a prize of some sort.

    Nice idea
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    [DtK] [V] Stompy     $ 0.00
    Quote Originally Posted by TC_TopCat View Post
    This is called a 'Hunters Freeday' and when I play it, I allow Ts to have guns (those placed on the map).

    I like that yours does not involve killing.
    I would like to modify it (picture blackops) so that CTs get 1.5x speed and if Ts are found, they must go to the main cage and stay there.
    Using the game clock, if Ts arent found (not in main cage) after 150 seconds, then the hidden Ts have earnt a freeday next round or a prize of some sort.

    Nice idea
    Now thats a GREAT idea, please do trial it

  8. #6
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    [DtK] [S] Krezand     $ 0.00
    Quote Originally Posted by zororak View Post
    Ok what happens is Ts go off and hide, while CT stay in gunroom while they hide. then after 1 min on the clock, CT have to look for the T. This day was invented to reduce killing so if a T is caught, a CT has to escort them back to a specific area. either a cell or something. T can be shot if caught with guns, so make sure you dont have any. T will also be shot if rebelling whilst being escorted. once all the Ts have been found, the last T found gets to choose X number of T to die + a freeday the following round.

    Opinions and additions can be added below vvvvvvvvvvvvvvvv
    We use to play that game back in the day, but admins gave CTs 2000hp and Ts hide.
    IMO, if you're playing in a big map "escorting" them to a cell or somewhere takes too long.
    On another subject:
    I find it REALLY funny when CTs never let the Ts hide, in hide and seek.
    It just proves that when wardens say that CTs will hide, it kinda shows that they're wardening for their enjoyment, not the Ts enjoyment.

  9. #7
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    [DtK] [Jedi] TC_TopCat     $ 0.00
    If you dont have an admin on, and cant get 1.5 speed for every CT, then let the timer go to 180 instead of 150.
    Might not be perfectly balanced but its an idea...

  10. #8
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    sounds fresh to me, and doesn't involve the CT's just going around and shooting the T's.
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    Quote Originally Posted by TC_TopCat View Post
    This is called a 'Hunters Freeday' and when I play it, I allow Ts to have guns (those placed on the map).

    I like that yours does not involve killing.
    I would like to modify it (picture blackops) so that CTs get 1.5x speed and if Ts are found, they must go to the main cage and stay there.
    Using the game clock, if Ts arent found (not in main cage) after 150 seconds, then the hidden Ts have earnt a freeday next round or a prize of some sort.

    Nice idea
    i wuld really to like to play that one ^^ lol
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