Originally Posted by
Seargent_Stoner Before you read this guide, make sure you follow these very simple steps first.
1. Read the rules.
2. Do the Whitelist test.
3. Have a clear voice/mic. (This means no ridiculous accents.)
4. Practice.
5. Read the rules.
The reason why this is being stressed is because there are members within the community who haven't even bothered to take the whitelist test and who have already earned themselves a straight up ban for breaking such rules. I know some of the reading might think this sounds generic, but warning: This guide is aimed for the new members of the DtK community and those who are new to DtK JB. In saying that, if you've been playing JB for more than 2-3 months, it's best for you to press the big [X] button on the top right of your screen.
Friendly Warden Key Word Reminders:
"Stay there once you're there."
"Freeze once you're there."
Generic Warden starting lines:
"When cell doors open, all T's take one step of out your cells and freeze. Upon doing that, take one step left of right parallel to cells to unstack and freeze."
Now, before you take on the role of a Warden/CT, there is something you must understand. When you type in !guard, there is a little message that says "I will only press Yes if I have read and understood the JB server rules. Any Infractions will result in my being CT banned or outright banned." This means that by pressing yes and joining the queue for CT, you agree that you have read and fully understood the rules. It's basically like signing a contract. In contract law, if you don't initiate your side of the agreement, you should be prepared to suffer legal consequences. Lucky, this isn't real life. So in saying that, if you break any CT rules, don't be surprised if you find yourself CT banned or simply just banned off the server.
As a Warden:
What are some of the basic characteristics that are essential for a Warden?
Being calm. This includes things such as giving clear orders. Little details such as stuttering is a sign of inexperience and for a good rebel, a clear path to rebelling. As a Warden, be confident and make sure that there are absolutely no loopholes in your orders. If there is someone rebelling, take them out without warning. If you're confident in your orders, then there should be no hesitation to pull the trigger when they're running into a vent cell or delaying. For example, if you see a Terrorist going into a vent, don't just stand there like a sitting duck, have a CT enter the vent and take out the rebel before they can count to five. (Watch your back CT) Don't crack under pressure. Believe it or not, having a negative mentality will affect your aim.
Think as a Terrorist. If a Terrorist is rebelling, put yourself in the shoes of a rebel for a minute. Having a good understanding of the map is essential. By doing this and depending on your luck, you might be able to predict the moves of the next rebel. The basic structure of maps will never change, so it's not hard to take out a typical rebel. If you're a good rebel, then you're geared up for CT. However, if you're not as confident with rebelling, I encourage you to not jeopardize the chances of having a successful round and play as a Terrorist until you're a fairly decent rebel. Part of being a good CT is having a good understanding of not only the map, but also a good understanding of rebelling tactics. Think of the Terrorist team as a stepping stone towards becoming a competent CT.
Hey! Did you know that most rebellers plan out their options? This leads me to my next point.
Co-ordination, Co-operation and communication. A competent Warden doesn't just stand there like a stoner and gives orders. You have a mic and team chat for a reason. You're the man (or woman). So your team is practically your own little squad. Make sure to position them in the right places before opening cell doors. One of the things that lead to ten second rounds are the CT team's poor positioning and the refusal to act as a team. If you know a CT is at a certain area, tell them to get out of there or DON'T SEND the T's anywhere near there. Leave the bickering of rules on Steam chat and don't let garbage get in the way of your team. Another thing, READ CHAT. For all you know, there might be someone asking for a repeat and if you or a CT shoot them, expect to be slayed and being preconceived by others as a complete tool.
Mobility is the key. If a round is starting, don't just stand there and give orders. Being a sitting duck practically makes any warden turn into a shooting target. Sure, it's not good for a Terrorist with a gun just to shoot one person before cell doors open, but doing so also creates a chance for absolute anarchy and in this server, that is usually the case. If you can bunny hop, that's great. However, all that's required is for you to move around in an undetectable pattern so that there's a low chance for you to get HS'ed by a rebel. This also includes things such as baiting and standing near a Terrorist during a gun check pause. ESPECIALLY FOR CT's and not just a Warden, if you're going to get bombed or HS'ed every round because you can't reasonably distance yourself, I guarantee it will just bring the morale of your team down and make you look like an easy target for rebels.
Be fun and creative. This is absolute key when it comes to being a Warden. This is going to sound plagiarized from the rules, but you really do have a whole map out there. Playing games such as 'What's for Dinner?' will attract negative attention. If you're a creative person, trying thinking up of new games and testing them on the server. You can clarify if your game is acceptable in the JB mini-games suggestion forums. I would personally recommend testing your new games on Late Night JB. If you're the type of person who plays games just to cut down numbers, it becomes evident very quickly and any good rebel will simply shut you down while your AWP scope is on the head of the next person who is about to do their dive..
Don't be a Nazi. First of all, being a Nazi absolutely destroys any amount of respect that some people would have for you. The whole point of JB Mini-games is for Terrorists to HAVE FUN. In saying that, if a T moves just one step off your orders, don't shoot them.. Being trigger happy and ranking on JB really isn't worth it. If a T is blatantly rushing you or rebelling, THEN you proceed to killing them. A good example of being Anti-Nazi is when a T is not moving when you've ordered them to proceed to the bottom of main cell stairs and you shoot them ONCE to WOUND them, not kill.
Free tip: If you're not confident being a Warden, I would personally recommend for you to practice wardening on late night JB. Practice makes perfect. By around 12:00am, with the amount of 10-15 people on the server it should be tranquil environment for anyone who is new to taking on the role of a Warden. In fact, rebelling is actually frowned upon during late night JB as there is no point. Great place to start in my opinion.
Congratulations, you are ready to take on the role of a CT/Warden. (I think)
For Veteran JB players, once again please take into consideration that this guide was aimed at people who are new to DtK JB.
Don't flame, I made this because I R BORED.