Hi guys, seen some people in game wanting a description of the new !lr's and how to play them (!lr stands for Last Request).
This has been updated with ALL !lr's for the newbies.
New feature: Those in !lr are tethered to their opponent by a laser beam. This is only visible to those in !lr and is used so each party can find the other quickly.
!lr's can now happen simultaneously (two at a time).
Update: I have included the menu combination required to get to certian !lr's. This is true for when the 'Rebel!' option is not available.
Both parties get 200 health and blast eachother with shotguns. There is a +10hp/second effect that lasts for the duration of the LR.
- 1. Shotgun Wars
Self Explanatory- knife your opponent to death! Players health is reset to 100 at the beginning.
- 2.1 Vintage (Normal) Knife Fight
Occular distortion and head-moving (like drugged) knife fight (Looks like this). Players health is reset to 100 at the beginning.
- 2.2 Drunken Boxing
Low Gravity knife fight. Players health is reset to 100 at the beginning.
- 2.3 Moon Shoes Knife Fight
Players get 2.0x speed and must knife eachother to death. Players health is reset to 100 at the beginning.
- 2.4 Meep-Meep Knife Fight
Both players have drugs toggled on them and they must knife eachother to death whilst on drugs. Players health is reset to 100 at the beginning.
- 2.5 Trippy Knife Fight
The camera view is altered to third person camera angle. You must knife your opponent to death. Players health is reset to 100 at the beginning.
- 2.6 Third Person Knife Fight
Just like the old one but with a wider selection of guns. The new version will spawn one bullet at a time per pistol to avoid the mistake of taking two shots and killing the person who made the mistake (good for new people to JB). Players health is reset to 100 at the beginning.
- 3.X Shot4Shot with any pistol (6 choices)
1=Deagle. 2=P228. 3=Glock. 4=Five-Seven. 5=Dualies. 6=USP.
Throw your gun the furthest (with the drop weapon key; default=g). The T is to throw first and decide rules of the toss (strafing, etc). A beacon is placed where the gun lands. Furthest toss wins.
- 4. Gun Toss
Both parties spawn next to eachother and must pass a deagle back and fourth until one dies (default to drop is the g key). Please do not run away after passing the deagle- this is an illegal move. You must stand within passing range.
- 5. Hot Potato
Both parties health is set to 1HP and they must kill the other by hitting them directly with a smoke grenade. Throw with left click and grenades will constantly be respawned for you.
- 6. Dodgeball
Each party is spawned a sniper-like gun. You must kill your opponent without using the scope. Crosshair is also disabled. Players health is reset to 100 at the beginning.
- 7.X No Scope Battle (4 choices)
1=AWP. 2=Scout. 3=SG550. 4=G3SG1.
This new version locks the T and CT in RPS until somebody wins. It is no longer over if a draw occurs, RPS continues until there is a winner.
- 9.1 Rock Paper Scissors
Use 1, 2 and 3 to pick.Like shot-for-shot, but each party is spawned with a complete magazine. For example, selecting Dualies (option 5) gives you 7 shots at your opponent, before ammo is added to their gun. Players health is reset to 100 at the beginning.
- 9.2.X Mag4Mag with any pistol (6 choices)
1=Deagle. 2=P228. 3=Glock. 4=Five-Seven. 5=Dualies. 6=USP.
Set a starting point and a finishing point within the !lr menu. Using the 'Use Current Position' selection (option 1) physically walk to where you wish to start, and then where you want to finish. The LR will teleport both the T and CT to the starting location and give them a countdown to start.
- 9.3 Race
It is courteous to tell the CT where you will start and where you will finish, or at least take the CT with you so they know the route and nobody begins disadvantaged. Trying to set a finishing position in the air results in an error, terminating the previous race points.
Both T and CT get a pistol. They take shots at eachother from point-blank range, where there is a 1/6 or 1/8 (random) chance the bullet will actually do damage. Aim for the head!
- 9.4 Russian Roulette
Self explanatory. I suggest finding somewhere that does not allow you to fully jump. Both the CT and T must jump as many times as possible. This does not start immediately, there is a 3,2,1 countdown for the people in the !lr.
- 9.5.1 Most Jumps
Self explanatory. Pick a spot to jump off and see who goes the furthest. There is no countdown for this. Treat it like classic guntoss where the T tells the CT how they want to do it.
- 9.5.2 Farthest Jump
Access through the Jumping Contest menu. Both parties must damage themselves as much as possible. Closest person to get themselves to 0 health will win. If neither party is damaged (or a tie), the CT will win.
- 9.5.3 Brink of Death
The T gets (125 x number of alive CTs) health and must kill all CTs! A M249 Para and Deagle is spawned for the T. Rebelling begins immediately, so CTs must be on their toes! You can only access this if you are the last remaining T. When Rebel! is available, it occupies spot 9.2.
- (9.2) [Omitted] Rebel!
Both the T and CT are stripped of weapons. One must jump on the others head to squish them. The winner gets their knife back after killing their opponent.
- [Omitted] Chicken Fight