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Thread: John Wick Office <Firday down the line>

  1. #1
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    John Wick Office <Firday down the line>

    ...John Wick Office...
    Feel free to add here too.

    Creating this event may take some time and I'm quite happy to wait for it to be done right. My suggestions may or may not fly but they are a start.

    I have a few ideas...

    - For maps it doesn't really matter too much other than to say that John Wick starts either T or CT but only 1 player for that team (aside from Marcus and Daisy).
    - Therefore being that we usually cater for between 20 to X amount of players joining, John should be starting the round with around 300 HP and equivalent armor.

    - As there are far more opponents in this map, John should be able to move at least 1.5x speed over everyone else.
    - rounds should last up to 90 seconds maximum.
    - Opponents have 100HP and 100 Armor
    - John should have access to 15 throwing pencils (knives) - rapid throw (I dunno if that's a thing) but the pencils should flick quicker than normal. Head shots auto kill.
    - John should only have access to a Glock aside from throwing pencils.
    - Like Office, vending machines around the map should contain things like shotguns, sub machine guns etc (no P90s!) and no Deagles for anyone (for that matter).
    - John should have a support person on their team (a Marcus {Willem Dafoe} character), equipped with .40 Dual Elites and access to AWP or <G3SG1, or D3/AU-1> through vending machines.

    <thus there are 2 people on John's team - CT or T them I'm not sure>...
    Chuck a Bot in there too to act as Daisy (John's Dog) to support the duo.

    I feel all John Wick maps should have John Wick mode playing in the background by Le Castle Vania. It may be a good idea to have this play for 15 seconds in the background for John's team, and constantly for the other team so they can't hear John's team footsteps on the map. Of course, any John Wick track will do but I personally find this to be the most enjoyable of the lot (personal opinion).

    Ideally John Wick will be a random player every round during the match (every 3 minutes, and while rounds last up to 90 seconds, this gives the John Wick of the moment a little assimilation time, to play 2, or maybe 3 or 4 rounds, in the allotted time).

    - Total kill count can be dropped for map rotations to 30 or 40 (not every player that joins will be John Wick for that map). Auto fill is normal (balanced for either side)

    I reckon that's all I have for now.
    Maybe it's a shit idea, and maybe it's great! Only time will tell.

    More ideas to come - for lots of different styles, movies, characters and other bits and pieces.

    Cheers everyone!

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  3. #2
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    Thumbs up

    Looks awesome, just a couple of things I'd alter though.


    1. the opposing team shouldn't have any armor especially if Wick only has a Glock, that thing takes two shots to the head without a helmet haha.

    2. Wick should be able to
    acquire an M3 but with no spare shells, it will be a beautiful combination with the opposition not having armor!

    3. The sniper should be the Scout.

    4. The opposition should be limited to using the UMP, XM1014 and Glock. I 100% agree that it would suck to play as Wick if they could use AKs, Deagles, M249s and P90s. The UMP, XM1014 and Glock would balance the number advantage well.

    5. One life per round with no health packs and no health gain from throwing knives. I feel like this could make it feel more intense, once Marcus and Wick are down, new round. Marcus and Wick take out the whole opposition, new round.

    6. Marcus and Wick should be on the CT side so they can rescue Daisy!



    All in all it sounds like it would be awesome fun! It's like a modified take on Juggernaut from Halo only the Juggernaut has a handy sidekick with a sniper rifle!

    Want to learn some shotgun skills? I have a video tutorial for you HERE!

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    Dunno if the game let's us stack teams like that, I'll find out and report back. I like the plan though.
    I want to live forever. So far so good.


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    We already have a john wick (even though he hasn't used the name yet) and it don't matter what you give him, he's nigh on invincible. Give him 2 hp a glock and shottie and hell still wipe the floor with us. just his Kdr might not look as good as usual but it'll still be better than any1 else's. Be interesting to see how much damage we could do to his KDR if it was like 10 v 1. But we would have to rename the event Office DM's bullying Knight Ops Night Op. For this event I would like to request all Op's opponents get eyes in the back of their heads, 2000% armor, 1mill hp 300% increased bullet damage and immunity to knives. Oh and we should freeze Knight in the 1 place for the whole duration so we can all hide and throw nades at him.

    End result Knight Ops still wins. =P

    On a serious note, I like the idea Mr Wick but have tried requesting a similar type thing in the past, but we can't do the team stacking thing. Something I don't understand to do with the source engine or something not allowing it. I can go back to the message I recieved about it when I tried if you want an exact reason but the answer was cant be done in short.

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    [DtK] [JA] Phantom Aspekt     $ 55.00
    You can stack teams, there's 2 commands you need to change.


    mp_limitteams 0

    mp_autoteambalance 0


    There would never have been any zombie modes if that wasn't something you can change 😉

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    [DtK] [SA] WalkerBoh     $ 345.00
    I understand that much Phantom, but we are not a zombies server, so it is a major thing to change the basis of our server to something it is not for the sake of an event, and I believe that it is not something the events team is going to do. From their end can you imagine the amount of whining from the office regulars with all the glitches that might occur while they change it back and forth.

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    [DtK] [JA] Phantom Aspekt     $ 55.00
    What if we used the Multimode server that's 99% empty all the time? Shouldn't be any complaints on the DM server then when event scripts are still running and things aren't back to normal for a few days.


    This could possibly become an addition to Multimode in the end that way too.

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