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Thread: TTT Suggestion & idea thread

  1. #1
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    TTT Suggestion & idea thread

    Hey guys. This is a thread where players are able to post their suggestions/ideas and/or opinions in regards to TTT. These things may include but aren't limited to; event ideas, feedback, improvements we can make and even suggestions for the TTT item shop (to decrease/increase prices or to add/remove items).


    Below is a template you can follow when posting here:

    Suggestion/idea:
    Why? (explain your reasoning(s) as to why you want to suggest this):

    For map suggestions, feedback, additions or removals please refer to KT's thread here
    --> http://www.dying2kill.com.au/showthr...ap-Suggestions

    Please do not hesitate to post your ideas on this thread as all suggestions are welcome. The TTT team will try our best to consider every suggestion/idea you guys have. Thanks a lot and see you all in game.

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  2. #21
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    Quote Originally Posted by Sbeveda View Post
    suggestion: enable team damage after the round has ended, but this will not have an impact on credits or score. Just because funny
    but what about my healthshot??

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  4. #22
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    Quote Originally Posted by TayK47 View Post
    but what about my healthshot??
    ♥♥♥♥ your health shot, you bought it that round, use it that round. I agree with sbev make it so you can start killing randoms at the end of each round, will be hilarious... if you can do that
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  5. #23
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    a t shop item that respawns all dead t's. would probably cost a lot, maybe 20000

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  7. #24
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    Quote Originally Posted by Sbeveda View Post
    a t shop item that respawns all dead t's. would probably cost a lot, maybe 20000
    I feel like that's a free win, and will also cause so much confusion its not worth the hassle

  8. #25
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    Quote Originally Posted by Sbeveda View Post
    a t shop item that respawns all dead t's. would probably cost a lot, maybe 20000

    You need to take into account the fact that a lot of things most ttt players suggest would require custom coding. Its also up to the TTT plugin creator to create items, not the admin team. Need to take stuff like that into account before suggesting.

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  10. #26
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    [DtK] [V] Sbeveda     $ 0.00
    i think a great addition to ttt would be adding chickens to every map on the server. chimken

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  12. #27
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    I'll do it.
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  13. #28
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    Unfortunately, we cannot do this, as we would have to individually reset all the maps, which would remove certain zones / modifications to the maps on the server. The TTT Map pool does however include some maps with the chimkens
    Last edited by Acid; 01-11-20 at 03:08 PM.
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  15. #29
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    Agents

    I was playing and I noticed that when the round properly starts and people are given their roles the agent skins are reverted to the vanilla agent skin. I was wondering if there could be some modification to the ttt mod to allow for different agent skins to remain instead of being reverted to the vanilla agent skin. I am aware that everyone having the same player model in some situations makes the game more fair in terms of visibility however the only properly camoflaged agents are on the ct side and detectives are not allowed to camp anyway so staying hidden in a camoflaged spot is not really an option. I think it would be nice for us to be able to have cool agents.

  16. #30
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    Not an admin, and I'm not sure if the agents being disabled is even intentional, but there's a reason why custom models in general never stick around outside of events. Lots of ttt maps have really poor visibility as is, and in a game about seeing people/potential false kos', there's honestly no benefit to having those models on. Ttt maps are designed by people for fun, they don't perfectly take into account everything. Look at the vent area on dolls, certain areas on tunnel, inno motel, all super poorly lit. It just opens opportunities for those really hard to see skins to cause more problems than benefits

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  18. #31
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    Make it so innocents who kill other innocents who haven't fired a bullet are auto slayed to reduce rdm. Also, make kills on Detectives auto slayable. Perhaps this would work as an early-round protection, which protects innocents/detectives from RDM for 1-2 minutes if they haven't fired a bullet.

    Remove the auto slay from Traitors for killing a T buddy, as its sometimes the T buddies fault if they run in front of an innocent. Why should a Traitor be slayed for his buddies mistake. If it ends up being the Traitor that killed his T buddy fault then just enforce the rules on him next round and slay him.

    Make it so spectators and dead players cannot see which role the alive players are, to reduce the possibility of ghosting

    Also fix the silent awp, pretty sure its meant to have 4 bullets, but whenever I buy it it has 1. Such a pointless buy for one bullet.
    Last edited by JTWOLF; 17-12-20 at 07:51 PM.

  19. #32
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    1) This is not possible as sometimes the innocents do traitor acts and its not fair to auto slay the person. Also its all a plugin, we cant code this ourselves

    2) We can think about this point, Good Idea

    3) There is no point for this, as everyone who has died, got killed by a traitor

    4) Silent Awp should randomise the bullets between 1 - 4

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  21. #33
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    Quote Originally Posted by Acid View Post
    1) This is not possible as sometimes the innocents do traitor acts and its not fair to auto slay the person. Also its all a plugin, we cant code this ourselves

    2) We can think about this point, Good Idea

    3) There is no point for this, as everyone who has died, got killed by a traitor

    4) Silent Awp should randomise the bullets between 1 - 4
    Ok thank you and good points. But I buy the AWP quite often and it always seems to be 1 bullet, occassionally 2. Is there like a really low percentage to get 4 bullets, because honestly It should just be a balanced price and you get 4 bullets for it.

    Update: Brought the silent awp 2 times on one of my t rounds and 3 times on another t round, in a recently game. All 5 times I only got 1 bullet,, so I think it is set at 1 bullet. Either that or there is a super high chance of getting only 1 bullet
    Last edited by JTWOLF; 17-12-20 at 09:08 PM.

  22. #34
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    Quote Originally Posted by JTWOLF View Post
    Ok thank you and good points. But I buy the AWP quite often and it always seems to be 1 bullet, occassionally 2. Is there like a really low percentage to get 4 bullets, because honestly It should just be a balanced price and you get 4 bullets for it.

    Update: Brought the silent awp 2 times on one of my t rounds and 3 times on another t round, in a recently game. All 5 times I only got 1 bullet,, so I think it is set at 1 bullet. Either that or there is a super high chance of getting only 1 bullet
    the silent awp is quite powerful and usually having more than 2 bullets is overpowered, a weapon where no one can see or hear it in a game mode that requires you to see the incident, getting 4 easy kills as a traitor is overpowered.

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    Quote Originally Posted by Caramel View Post
    the silent awp is quite powerful and usually having more than 2 bullets is overpowered, a weapon where no one can see or hear it in a game mode that requires you to see the incident, getting 4 easy kills as a traitor is overpowered.

    Thats assuming they are capable enough to hit the shot :P

  24. #36
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    hello everyone

    opinions on nerfing the missiles?
    my suggestions
    normal = 10k
    controlling = 15k
    following = 15k

    they are so overpowered, not fun to play against whatsoever
    just guaranteed cheap kills in an already t-sided gamemode
    KZ admin

    Let me know if you have any questions

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  26. #37
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    Quote Originally Posted by BeavR View Post
    hello everyone

    opinions on nerfing the missiles?
    my suggestions
    normal = 10k
    controlling = 15k
    following = 15k

    they are so overpowered, not fun to play against whatsoever
    just guaranteed cheap kills in an already t-sided gamemode

    Or pls make the splash damage on the missles smaller because i stand like 10 metres away from it and it still kills me.

    Or make it expensive like beavr said.

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  28. #38
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    Suggestion/Idea: Remove auto ion cannon
    Why?: Makes a very loud noise, destroys your fps, fills your console with errors making it impossible to see the round logs and last but definitely not least COMPLETELY AND UTTERLY BROKEN literally, use an ion cannon on a map like poolstay your completely ♥♥♥♥ed there is like no where to run so everyone dies and you win instantly.

    If you need some help with ttt PM me or message me on discord at What Name?#9002

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  30. #39
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    I quite enjoy the Ion Cannon and it only kills your FPS for a brief moment. The only solution. I would suggest is to make it more expensive or make the range on it smaller so people dont have to run that far away from it.

  31. #40
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    Quote Originally Posted by quez View Post
    I quite enjoy the Ion Cannon and it only kills your FPS for a brief moment. The only solution. I would suggest is to make it more expensive or make the range on it smaller so people dont have to run that far away from it.
    You are missing key points though about how it ♥♥♥♥s up your console, continues onto the next round and is super loud.

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