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Thread: Guide to the TTT item shop.

  1. #1
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    Post Guide to the TTT item shop.

    TTT ITEM GUIDE


    Hello everyone,

    [DtK] [JA] pyra from the TTT administration team here.... this has been requested so I figured that I may as well do it.


    There is an array of different items readily available for the 3 roles during a round of TTT. The Detectives, Traitors and Innocents all have different items that they may purchase during the round in order to contribute to their team's victory. This guide will be a brief summary of all the items available to each role.



    THE INNOCENT'S SHOP

    These are items focused on team assistance to rat out the T's. It is the smallest shop of all roles.

    1. Healthshot ($2000) - The healthshot (not to be confused with the hurtshot) restores 50hp when used.

    2. ID ($4000) - The ID is a way for innocents with enough mula to prove their innocence it is only purchasable by innocents and therefore it is a legitimate way to be proven innocent. After purchasing the ID, open chat and type !id and it will prove your innocene with a chat message.

    3. Taser ($3000) - The taser is the most well-known item available on the server. It serves as a handheld, portable TRAITOR TESTER and does not do damage as the normal Zeus would. Once used on a player it will outline them in their respective role colour and come up with a message in chat letting the player know a breif summary of the tase e.g. the player name and role. If a traitor is tased that is then viable reason to call a KOS on the tased traitor and/or kill them. It can also be used to prove the innocene of players at the same time.



    THE DETECTIVE SHOP

    This shop contains items that benefit the Innocents and contain more powerful detection tools used for hunting T's It is the second largest shop.

    1. DNA Scanner ($5000) - This item is very useful and when purchased the Detective may ID bodies and can find out who killed them and what role they have assigned to them. When a body that has been murdered has been scanned a chat message will pop up only visible to the scanner. It will come up with the name of the killer while also highlighting it in the colour of thier role.. e.g. Red for Traitor, green for Innocent and blue for Detective. . The DNA scanner is another legitimate way to KOS... just ensure that the person you KOS has a RED NAME.

    2. Sprint ($3000) - Sprint grants the user a short boost of speed. Once purchased it can be used as many times as you want by pressing 'E' however everytime it is used there will be a recharge before it can be reused.

    3. Kevlar ($2000) - Body armour granted to the user when purchased.

    4. Helmet ($500) - Helmet granted to the user when purchased.

    5. Kevlar + Helmet ($2500) - Grants full armour to the user when purchased.

    6. Healthshot ($3000) - The healthshot (not to be confused with the hurtshot) restores 50hp when used.

    7. Taser ($2000) - Portable traitor tester.

    8. Revolver ($6000) - Gives the buyer a revolver (just why....)



    THE TRAITOR SHOP


    These items are mainly for offensive use and for the benefit of the buyer. USE WITH CARE AS YOU MAY HARM OR KILL FELLOW TRAITORS It is the largest shop.

    1. Decoy body ($3000) - arms an explosive device onto all bodies that you kill. Is triggered upon identification.

    2. Jihad Bomb ($6000) - After 15 seconds of buying it will be ARMED, by double tapping the 'INSPECT' key (default: F) it will activate and you will explode with a large blast radius killing all who are near. A loud beep will be heard upon arming and a yell is made when activating, both of which are KOSable if you are identified.

    3. Decoy Teleporter ($2000) - Will give the buyer a decoy grenade which when thrown will teleport the user to its landing position. (NOTE: Will not work in enclosed areas as well as some parts of the map as it is quite glitchy)

    4. C4 ($6000) - A plantable bomb that will explode at a given time set by the user. When purchased press E to plant the bomb and then select a time. The bomb is visible as soon as you press E and it is KOSable to plant it.

    5. Hurtshot ($3000) - Not to be confused with the healthshot... The hurtshot removes 50hp from the user when injected.

    6. Ice Knife ($2000) - Will enchant the buyers knife with freeze capabilities. A 1-time-use, it is deployed when you knife a victim. They will be frozen and invulnerable for a brief period and then unfrozen. You can be KOSed if seen using this.

    7. Knockout ($9000) - Is given to the buyer in the form of a taser. When you hit someone with the taser they rag doll and go blind for a short amount of time. You can be KOSed if seen using this.

    8. Poison Smoke ($6000) - A throwable smoke grenade that does damage to those who stand within the smoke.

    9. Radar ($9000) - Once purchased a radar will activate highlighting nearby enemies which will be visible as a small beacon. It refreshes every 15 seconds and lasts the entire round. Useful for finding that last pesky innocent hiding in a corner.

    10. Silent AWP ($5000) - An AWP with low ammo that makes no noise when shot. Only the shooter will hear the gunshots from this item.

    11. Sprint ($2000) - Grants a short boost when E is pressed. Needs to recharge after each use.

    12. Teleporter ($5000) - When purchased, your location of purchase will be saved and can be teleported to by typing !tele in chat. Binds are useful for this item (bind [key] sm_tele). (3 uses)

    13. AWP ($2400) - Gives the buyer an AWP

    14. Breach charge ($3000) - gives the buyer explosive breach charges found in the Danger Zone gamemode.

    15. USP-S ($2000) - Gives the buyer a USP-S

    16. MP5-SD ($3000) - Gives the buyer an MP5-SD

    17. AK47 ($3150) - Gives the buyer an AK-47

    18. Deagle ($3000) - Gives the buyer a Desert Eagle

    19. Revolver ($2000) - Gives the buyer a revolver.

    20. Scout ($2000) - Gives the buyer an SSG-08.

    21. Hammer ($3000) Gives the buyer a hammer: It deals 16 damage and can be thrown by using [Mouse2] key

    22. Axe ($3000) - Gives the buyer an axe: deals 20 damage and can be thrown by using [Mouse2] key.

    23. Spanner ($3000) - Gives the buyer a spanner/wrench: deals 7 damage and can be thrown by using [Mouse2] key.

    24. Healthshot ($4000) - Gives the player 50hp when injected. Not to be confused with the HURTshot.

    25. Taser ($2000) - Portable role tester.

    26. Tracer ($9000) - Gives the buyer a small blue arrow which points in the direction of the nearest innocent.

    27. Kevlar ($2000) - Gives buyer body armour.

    28. Helmet ($500) - Gives the buyer a helmet.

    29. Kevlar + Helmet ($2500) - Gives the buyer full armour.

    30. 1-hit-knife ($3000) - The most disgraceful item on the server . The 1-hit-knife is a putrid item capable of delivering a 1-hit-kill with a single knife swipe. (1 use)

    31. M4A1-S ($3000) - Gives the buyer an M4A1-S.



    Well, I hope that this guide helps the newer players and those who just don't look at all of the items because you are on the move trying not to die while sifting through to buy the health-shot. Or maybe you're one of the people who never even open the shop cause you're too busy slaughtering the innocents.

    Any questions feel free to send them my way as a forum PM.


    Sincerly,

    The TTT administration team.
    Last edited by pyra; 19-09-19 at 07:50 AM.
    𝓅𝓎𝓇𝒶.

    EX-TTT Senior Admin



  2. #2
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    Great Job Pyra, will this be added to the TTT rulebook?

    1. Decoy body ($3000) - arms an explosive device onto all bodies that you kill. Is triggered upon identification.
    This is more OP then I thought.

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