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Thread: Potential TTT maps

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    Potential TTT maps

    Hi all,

    Looking at potentially turning the following maps I made for MVP into TTT maps.

    Would like some feedback on what changes would be ideal for the game mode as I don't really play the game too often these days.

    Anyway, let me know!

    MVP_Snow_Base

    MVP_Office

    Code:
    Suggestions: 
    - Make the maps brighter
    - Close out the long halls with obstructions to prevent sniper camping
    Last edited by imthenewguy; 17-07-19 at 01:04 PM.

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    [DtK] [V] Bear.     $ 10.00
    TTT maps need to be bright unfortunately because if they are dark it is extremely difficult to find players. I was checking the office map which looked pretty neat map wise, it is extremely dark and it would have to be brightened up.
    Can't really tell how playable the map would be because its too hard fully see the maps feel when its so dark.
    Also what is mvp?




    A map called slender slayers had a similar feel to this it was very dark, and there wasn't a good sense of where you had searched and whatnot. The map was only ever voted up as a troll and it was disliked by a lot of people.
    Last edited by Bear.; 09-07-19 at 07:35 PM.

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    The Server has dark maps on it a few dark maps on it atm.
    Canyon and The Pool Map (Not sure on Name) So the statement of TTT maps need to be bright is kind of reluctant when there are maps that are played quite abit on the server that are dark maps.

    They Look cool Newguy! i like the look of them.

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    I can make the maps brighter without any issue so that's no worries. Ill add that to the suggestions.

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    [DtK] [V] Bear.     $ 10.00
    I may have misworded it, it just needs to be relatively well lit up. waterpark night is covered in lights, and canyon is just dim, not pitch black. Think of slender slayers dark thats what I was referring to

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    Quote Originally Posted by Bear. View Post
    I may have misworded it, it just needs to be relatively well lit up. waterpark night is covered in lights, and canyon is just dim, not pitch black. Think of slender slayers dark thats what I was referring to
    Do you mean slender dark when the button is pressed or in general?

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    Think hes getting at when the button is pressed.
    Canyon can still be very difficult to see people same as Waterpark if your across map.

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    @ajay probs when the button was pressed cause people pressed it immediately haha
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  11. #9
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    Anything else besides lighting?

    Any elements that would make TTT game play better on it?

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    Maybe adding traitor rooms or traitor traps? All you need to have is the word traitor in the name of it to make it only used by traitors I believe.

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  14. #11
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    Quote Originally Posted by Matt_ View Post
    Maybe adding traitor rooms or traitor traps? All you need to have is the word traitor in the name of it to make it only used by traitors I believe.
    What are traitor traps?

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    Quote Originally Posted by imthenewguy View Post
    What are traitor traps?
    Common ones on TTT maps are objects falling on players activated by buttons, flooding a room so people drown etc. Just ways to kill innocents with map events.

  16. #13
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    Ok cool. Will keep that in mind.
    Can someone tell me if the plugin handles gun spawns or does it need to be added to the map?

    Have redone the lighting on the office map. LMK what you guys think.

    Map download: https://puu.sh/DRmKp/af73ed7402.zip
















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  18. #14
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    I believe they need to be added to the map.
    Having guns spread out through the map would be the nicest way of doing it since it encourages people to explore the map.

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    ANy1 had a chance to run through the map by chance?
    Looking for improvements/things that need to be changed.

    Can change the map structure if required or add pathways etc.

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    i like MVP_Snow_Base but feel like there could be more rooms.
    Also how are you going to handle players respawning in if you lock the rooms and fill them with gas.

    With MVP_Office i think that the vents are going to be annoying to clear them looking for players. Possibly just removing some of them so there is less for players to check.

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    Quote Originally Posted by Matt_ View Post
    i like MVP_Snow_Base but feel like there could be more rooms.
    Also how are you going to handle players respawning in if you lock the rooms and fill them with gas.

    With MVP_Office i think that the vents are going to be annoying to clear them looking for players. Possibly just removing some of them so there is less for players to check.
    Yeah I need to make some modifications to the MVP snow base map, but I uploaded a revised version of the ttt_office map in the OP. Would u mind checking that one out for me?

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    Quote Originally Posted by imthenewguy View Post
    Yeah I need to make some modifications to the MVP snow base map, but I uploaded a revised version of the ttt_office map in the OP. Would u mind checking that one out for me?
    If you updated to the bright version from your screenshots I don't believe it's up to date with the workshop since the map is still dark.

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    Sorry map download link was in the same post as the bright pics: Map download: https://puu.sh/DRmKp/af73ed7402.zip

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    Quote Originally Posted by imthenewguy View Post
    Sorry map download link was in the same post as the bright pics: Map download: https://puu.sh/DRmKp/af73ed7402.zip
    Yeah looks really good.
    Possibly reduce the sitelines on the long halls so you can't effectively awp across the entire map, maybe have some ventalation that has fallen down so you can to crawl through it or under it to get to people.

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