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Thread: 2# CSS MultiMode feedback thread

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    2# CSS MultiMode feedback thread

    Hi guys.



    CSS Multimode has been up for a few days, have you got any feedback for us? What modes are your favourite or do you have any suggestions? Anything else you would like us to know?



    Hope to see you there soon.

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  3. #21
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    Also. Players not using autobhop lose speed when bhoping.

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    Quote Originally Posted by SpAc3y View Post
    Also. Players not using autobhop lose speed when bhoping.
    I will agree that I've noticed some difficulty with manual (scroll wheel) bhopping on Multimode as apposed to the other CS:S servers.

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  6. #23
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    on some of the course maps its very hard to know how to get through to the next level unless someone is present who knows the course. is it possible to add hints or something like if your up to a certain checkpoint you can type !hint and depending on where you are on the course it can give you a little bit of help?
    this may be difficult as I imagine it would need to be written in individually to each map ?

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    If someone has completed the map already , you can simply spectate the replay bot to see how the person completed the map. (this assuming the map has a start and end zone added by the admin team)

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    There's always a rush of Ideas for events.. but I would love to see one based solely on the war3source mode!

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  11. #26
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    Quote Originally Posted by orange View Post
    Hi guys.



    CSS Multimode has been up for a few days, have you got any feedback for us? What modes are your favourite or do you have any suggestions? Anything else you would like us to know?



    Hope to see you there soon.
    Maybe like a Juggernaut minigame?

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  13. #27
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    The !lr command on Jailbreak can be used even if you're not the last person alive. We had a lot of people on and people kept spamming !lr at the start of the round.

    Also Jailbreak event soon pls

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    Quote Originally Posted by Krusty Burger View Post
    The !lr command on Jailbreak can be used even if you're not the last person alive. We had a lot of people on and people kept spamming !lr at the start of the round.

    Also Jailbreak event soon pls

    Yep I can back Krusty up on this....was playing on the server with him and at times everyone was using !lr command :/

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    Thank you everybody for your feedback so far, we would love some more.

    Pending some issues that are currently out of my control, (I live in Townsville) I will try to give this thread and all other feedback their due attention next week, so that we ( the #2 team) can get to addressing said feedback.


    We want to hear ALL of the constructive feedback the DTK community has to offer.
    If you have a problem on any of our servers, record a demo [Link to Guide] and submit it to SourceBans [Link to Guide] one of our administrators will be more than happy to assist in making sure our servers are enjoyable and fair for everybody.

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  17. #30
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    BUMP

    This is still a thing ... If you do and or have played on this server, we will be grateful for any and all constructive feedback...
    Things that we need feedback on would include but not be limited to things like;

    -bugs or glitches that aren't sure if admin are aware of...
    -ideas for events...
    -feedback suggestions for modes, either currently playable on the server or not?

    If you are wanting to check the server out but rarely jump on for <reason> ... we need to know the reasons/issues/problems etc, so we can start knocking our heads together for a solution..

    If you don't wish to offer the feedback publicly, but still would like to, I won't speak for everybody else on the admin team, but I'm confident they would also have no objections to a private message here on the forum, with the feedback and it will be given all due attention, consideration and appreciation.

  18. #31
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    Cool Bhop battle in minigame server maps

    i would like the BHOP battle maps it's basically bhopping but you have 2 race the other team to the end you get guns if 2 or more people get to the end they have to fight it out and it's a amazing and have game from the older days of CSS

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  20. #32
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    Hey Auss, thanks for the suggestion. Do you happen to remember any particular map names for these?

  21. #33
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    I've got a few suggestions for the mg side of the server:


    Remove repeat killer on course/mg maps
    once activated, players are unable to participate in the map itself and are forced to rtv to another map.


    Remove bot collision on course/mg maps
    upon completion of a map, a replay bot will play out your actions from start to finish. This becomes an issue on maps that have randomized traps, whereby the bot will hit kill triggers and then auto respawn in the very same place it died, causing it to die over and over again until repeat killer gets activated. In addition, players can knife the bots at spawn preventing other players from using the !replay command.


    2 new map additions:
    mg_crazykart_v1_1: https://www.mediafire.com/file/3lvl5..._v1_1.bsp/file
    mg_creative_multigames_v9: https://gamebanana.com/maps/download/169622


    Crazykart is a mario kart themed map featuring 3 courses and 2 battle arenas. Creative multigames is a standard minigames map, featuring 44 minigames and 16 different music tracks.

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  23. #34
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    Any clue to what happened with Zombie Mode and Zombie Escape? Zombie Riot is still up, but the other two modes aren't..

    There are some potential events that can be made for those two modes, that I think everyone would enjoy, especially with the variety of unique maps that come with the modes..


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  25. #35
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    It's been a while since multimode got some attention and thought I'd suggest a map for an event: mg_stone_of_destiny_td


    The map itself is a team-based tower defense that includes:
    • 20 levels
    • 5 unique boss fights
    • detailed environments
    • cutscenes
    • over 1000 units to kill


    Link (plugin included): https://gamebanana.com/mods/download/128749


    Would love to see minigames nights make a return at some point too as they were heaps of fun

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  27. #36
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    Cheers krusty, that map looks like a lot of fun.. good suggestion!

    Yes the mg nights fizzled out towards the last run that krezand organised, perhaps we can get maybe a fortnightly or Monthly set mg night going again.

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  29. #37
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    If I had a computer I could actually play CSS on, I'd be there with bells on... That being said, some of the folks from the GGDM server would know I've been painfully trying to play on the lappy but then anyone who knows me knows i hate trying to play games on a lappy...
    That being said, if you're talking events etc, maybe try switching it up a bit, maybe a "mode crawl" kinda thing, like the server crawls only you don't have to switch servers every 20 minutes =P

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