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Thread: ttt_dtk_streets_v2 (HDR recompile and edit)

  1. #1
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    ttt_dtk_streets_v2 (HDR recompile and edit)

    Hi all,

    I have recently started going through some of my old maps and have been recompiling them in HDR because it's just so much nicer.

    I have recompiled ttt_dtk_streets_v2 into HDR and have added a few things.

    Download: https://puu.sh/zrLdy/a422eeb7d3.rar

    Pics:



















    Last edited by imthenewguy; 20-02-18 at 09:26 PM.

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  3. #2
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    More pics:
















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  5. #3
    matt tags
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    [DtK] [Jedi] Matt_     $ 0.00
    When trying to retrieve the squid skin by pressing the button it crashed my game. Also the props can be moved up stairs in the office, on version 5 we removed those since people kept blocking doors with them other than that the map is fantastic looks much better and I think that having in day time is an improvement.

  6. #4
    TheRiddler that doesn't Riddle
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    [DtK] [V] The_Riddler     $ 10.00
    Looks pretty good having the daylight makes it look so much better, look forward to playing on it nice work

  7. #5
    Regular Member Kiwiception is a name known to all Kiwiception is a name known to all Kiwiception is a name known to all Kiwiception is a name known to all Kiwiception is a name known to all Kiwiception is a name known to all Kiwiception's Avatar
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    is the buttons still there to open the door?
    and is my tree still there!?!
    RUMpf <3

  8. #6
    i do surf stuff
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    looks neat.

    whens the tutorials coming out? :^)
    used to be a surf admin when that was a thing

  9. #7
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    [DtK] [SA] imthenewguy     $ 0.00
    Probs won't get time to make any tutorials. There is an abundance of them out there now anyway, so there is nothing I can really add.

    I have fixed the button. Have re-uploaded a later version with the fix.

  10. #8
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    [DtK] [SA] imthenewguy     $ 0.00
    Quote Originally Posted by Kiwiception View Post
    is the buttons still there to open the door?
    and is my tree still there!?!
    RUMpf <3

    All of the map secrets have not been touched

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  12. #9
    Regular Member Kiwiception is a name known to all Kiwiception is a name known to all Kiwiception is a name known to all Kiwiception is a name known to all Kiwiception is a name known to all Kiwiception is a name known to all Kiwiception's Avatar
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    Quote Originally Posted by imthenewguy View Post
    all of the map secrets have not been touched
    wooooooooooooooooooooooooooo!!!

  13. #10
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    [DtK] [SA] imthenewguy     $ 0.00
    hey guys I am bored and wanting to do a touch up of this map.

    Any feedback (gameplay and aesthetics) would be appreciated.
    Have added a few decals around so far, but not sure what to change in terms of the structure of the map.

  14. #11
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    [DtK] [V] Bear.     $ 10.00
    Remove that God awful music, it legit kills your ears if you don't have the music command on to stop music. I'm thinking maybe make the garage lit up a bit more, it's really difficult to find people there. Also thinking you could maybe make the map a bit smaller, it's a lot of unnecessary tunnels that can lead to really drawn out rounds where ts are constantly chasing a moving inno.

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  16. #12
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    [DtK] [SA] imthenewguy     $ 0.00
    Quote Originally Posted by Bear. View Post
    Remove that God awful music, it legit kills your ears if you don't have the music command on to stop music. I'm thinking maybe make the garage lit up a bit more, it's really difficult to find people there. Also thinking you could maybe make the map a bit smaller, it's a lot of unnecessary tunnels that can lead to really drawn out rounds where ts are constantly chasing a moving inno.
    Ok thanks for the feedback. I can remove the music no issue, or i can attach it to a button so u have to opt into listening to it. I will look at making the tunnels brighter, but don't want to detract from the aesthetic too much as car parks aren't exactly bright places.
    The system I have in place at the moment locks parts of the map off so they aren't accessible. Does this help with map size? If not, i can make a more static lock off arrangement (only 1 car park open at a time etc) to keep the map a reletive size.

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