Originally Posted by
Sypher aesthically i prefer simple maps cause wacky maps can be a bit tiring after a while(see southpark and chess). I agree with the vantage points thing make for better maps (see dolls,Despardos,rooftops,canyon,rooftops). having a few but not too many vantage points makes for obvious place for traitors to secure early on but these also become double edged swords as innos know to watch these vantage points leading to a balanced round. in terms of corriodors i think having a complex maze like layout would make the map really t sided leading to innos being bored waiting to be killed. Also while hiding spots are important to ttt i think some maps have way to many hiding spots(see depardos, island) which often leads to 3mins of watching someone looking for an inno. Most ttt maps that i personally find fun are fun cause as an inno and as a traitor i feel like i have an equal chance of winning.
Now Maps i hate and why : teenroom= too many hiding spots, Dtk Street(sorry please dont ban me)= too wide/open with hiding spots making it inno sided. As a T on that map i feel like theres hardly anywhere for me to kill innos where im not exposed from 3 different angles at all times.
All in all this is my opinon and not a representation of what the TTT community likes/hates and if i sound like im rambling its cause ive been awake for 32 hours hopefully you can find something coherent that you can use.
Yes sypher is weird.