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Thread: [Suggestion] Bring Armour Back for Innocents

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    [Suggestion] Bring Armour Back for Innocents

    Hey fellas, I was wondering why armour was removed from the shop for innocents.

    1. It gives innos a chance to shoot back without aimpunch
    2. Being inno is incredibly boring when survival is reliant on the guy shooting you missing his bullets/being shit.
    3. It makes a more even playing field for everyone.
    4. Ts already have the upper hand as they get to shoot first.

    It just seems like a really poorly thought out decision. Give me some insight pls.
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    No just no

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    Quote Originally Posted by vnasian View Post
    No just no
    cool response, very insightful and valuable to the argument


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    [DtK] [V] Lizzy     $ 145.99
    Yes I agree it is boring enough as it is being inno and you can't shoot first even though you know the T but without seeing the proof. I have no idea why it was removed but it should be added back to give innos a better chance and make it more fun since the majority of our play time is inno.

    Plus T has heaps of fun stuff to buy with credits, may as well give innos something worthwhile to purchase with credits

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    I disagree. Making traitors round harder will make the game worse, aim punch is not a good enough reason to add armour to inno's since majority of people suck at aiming and if you even get hit it just means that you have to change your play style and not run out in the open and try win duels. As well traitors will struggle to get more than 1 kill if multiple people have armour since time to kill increases. T's only have the upper hand in shooting if it is one on one, if you keep getting into that situation as an innocent then obviously your playstyle isn't effective. The survival as an innocent isn't reliant on them missing their shots fully, it's realiant on your ability to go find bodies and taze traitors at a risk if there is armour then you're not going to worry about getting tagged and jsut going to rush traitors.

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    Quote Originally Posted by Matt_ View Post
    I disagree. Making traitors round harder will make the game worse, aim punch is not a good enough reason to add armour to inno's since majority of people suck at aiming and if you even get hit it just means that you have to change your play style and not run out in the open and try win duels. As well traitors will struggle to get more than 1 kill if multiple people have armour since time to kill increases. T's only have the upper hand in shooting if it is one on one, if you keep getting into that situation as an innocent then obviously your playstyle isn't effective. The survival as an innocent isn't reliant on them missing their shots fully, it's realiant on your ability to go find bodies and taze traitors at a risk if there is armour then you're not going to worry about getting tagged and jsut going to rush traitors.
    So you're saying change my playstyle and don't try to win duels, in a gamemode where the prerogative is to kill the enemy? What is the fun in hiding in corners all round waiting for shit to happen, or running around with a taser which will probably get you killed when you tase a T.

    If traitors struggle to get kills, thats their problem, get better at the game. We shouldn't be pandering to shit players.

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    [DtK] [V] vnasian     $ 0.00
    First of all I reckon ttt is balanced already and including the armour it will be more innocent sided. Yes I know traitors get the advantage in a battle as they get to shoot first but, innocents and detectives should be prepared to shoot when the traitors shoot them. Additionally, the armour gives a more likely chance of survival and therefore might make it harder for traitors to kill everyone. Innocents also get a slight more advantage as they can witness stuff and mostly stick together as a group. And also most guns are usually a 1 shot headshot without the armour.

  12. #8
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    Quote Originally Posted by Jetpackin View Post
    So you're saying change my playstyle and don't try to win duels, in a gamemode where the prerogative is to kill the enemy? What is the fun in hiding in corners all round waiting for shit to happen, or running around with a taser which will probably get you killed when you tase a T.

    If traitors struggle to get kills, thats their problem, get better at the game. We shouldn't be pandering to shit players.
    Well adding armour to make inno's role easier i would consider pandering. My point is that the game shouldn't be a straight deathmatch where you're just running around to get shot. You should be trying to be tactical and work out who the traitor is and then if you can't kos them ambush them with a taser or stealthly follow them to catch them out rather than trying to bait them into an aim duel . If you have to sit in a corner waiting for kos's to be called because you just want to get into aim duels isn't a proper excuse to add armour.

    EDITED WORDING
    Last edited by Matt_; 15-09-17 at 04:30 PM. Reason: WORDING

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    will reply after work

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    [DtK] [Jedi] Matt_     $ 0.00
    I also want to add that. I like the way the armour works currently, if you survive as traitor or detective with armour you are rewarded by having that armour the next round.

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    [DtK] [Jedi] IceBlock     $ 10.00
    TTT is a casual gamemode.

    1. It gives innos a chance to shoot back without aimpunch:

    Yes it would give innos a chance to fight back but it would make it harder for T's to kill innos. Due to it taking longer to kill Innos there is more a of chance that T's are going to not make rounds go as fast and round will be longer.

    2. Being inno is incredibly boring when survival is reliant on the guy shooting you missing his bullets/being shit:

    There are thing you can proactivly do like buying a taser and trying to find out who is T. You dont need to hide to survive. If you like to walk around then you may do so. Most players on TTT arent high ranked so they are going to miss shots 90% of the time as they are casual players.

    3. It makes a more even playing field for everyone.

    TTT isnt meant to have an even playing field. Yes the T's have some overpowered items and they get to shoot first. But statistically the innos should win due to the amount of them compared to T's. Also a T's round can end from a detective buying a dna scanner or someone tasing them.

    4. Ts already have the upper hand as they get to shoot first.

    Already clarified above

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    Quote Originally Posted by Jetpackin View Post
    So you're saying change my playstyle and don't try to win duels, in a gamemode where the prerogative is to kill the enemy? What is the fun in hiding in corners all round waiting for shit to happen, or running around with a taser which will probably get you killed when you tase a T.

    If traitors struggle to get kills, thats their problem, get better at the game. We shouldn't be pandering to shit players.
    To be honest I think thats a really negative attitude to have and not needed especially not the way it was worded. Not every player is going to be good at aiming thats how it is, as Ice block mentioned this is a casual server not a competitive game you aren't matched based on your competitive skills therefore the server should be suited to players of all skill groups. TTT is a strategic game mode, just shooting people down wont get you the win, you need to work with your team, listen to players calling a KOS, there are plenty of ways to be able to kill a T as an innocent without the T having to shoot at you first eg you watch them kill another inno or detective, they are already KOS'd, you see them leave an unID'd body etc. If you're going to state "we" shouldn't be pandering to shit players, does that mean the server should only "pander" to players that are of a decent skill level? Changing things to suit only a certain group of players is therefore "pandering" to them and not being changed for the benefit of the whole server.
    No one said you had to hide as an Innocent, Matt was simply suggesting there are better ways to kill players then running straight at them.
    There are are plenty of ways to say the exact thing you said about "shit players" back at you in regards to what you are stating, I'd suggest if you want to make a suggestion using language that doesn't belittle players would be a nice start. :^)


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    Quote Originally Posted by Jetpackin View Post
    If traitors struggle to get kills, thats their problem, get better at the game. We shouldn't be pandering to shit players.
    So you're requesting a major change to the gameplay of ttt because it's too hard to kill a traitor as innocent, yet this is your response???? Some1 help I am confused

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    Quote Originally Posted by Jetpackin View Post
    If traitors struggle to get kills, thats their problem, get better at the game. We shouldn't be pandering to shit players.
    isnt that the same? if you struggle to kill Ts as inno, isnt that your problem? i find it pretty easy to get kills on Ts as an inno. If actually play the gamemode smart you can easily outplay the Ts
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    [DtK] [Jedi] Gooby_Pls     $ 0.00
    Innocents usually win the round, if they were at an unfair disadvantage we would see majority of round wins go to traitor.
    Innocents with Armour would stack the odds highly against traitors as there are more of them and they can call KOS.

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    So we have had some good feedback and points raised on this lets please not let it divulge into something not useful.


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    Quote Originally Posted by ajaytech View Post
    So we have had some good feedback and points raised on this lets please not let it divulge into something not useful.
    but i was gonna make some popcorn

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    Thank u ice block for the good response, thats what i was looking for.

    Thank you every1 else for nitpicking one comment and missing the point completely

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  30. #19
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    [DtK] [V] Prophet     $ 90.00
    I haven't read all these comments but...

    I think it's a great idea due to the fact that traitors will then have to work together to take down a group of innos together. Usually traitors only die if the t times his shots badly or the inno gets a lucky shot. So if the innocents can buy armour it will make it more fair of a duel and will require more skill for traitors to win. To be honest, majority of the rounds traitors win. So if that could even up so the t's have to communicate and have more skill that would be better...
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  32. #20
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    Quote Originally Posted by Jetpackin View Post
    So you're saying change my playstyle and don't try to win duels, in a gamemode where the prerogative is to kill the enemy? What is the fun in hiding in corners all round waiting for shit to happen, or running around with a taser which will probably get you killed when you tase a T.

    If traitors struggle to get kills, thats their problem, get better at the game. We shouldn't be pandering to shit players.
    Replying to KT, this isn't belittling players. gamemodes should be a challenge. If someone is shit at the game (because there are shit players) they will learn and get better. The t's shouldn't have an easy time obliterating players all day. I 100% agree with Jetpacking. And remember we can always take it off. I also believe there should not be helmets, just body armour. Also traitors should struggle to get kills, it makes the game more challenging. And challenges are fun. So I say why not implement this, it doesn't hurt anyone... it can always be changed

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