Hey All, as posted in the TTT Updates/Change Logs, some maps on TTT now have Traitor rooms and Detective Rooms, with the addition of these new rooms comes a new set of rules. Due to some confusion in game the TTT Admin Team has decided a separate thread is needed to clarify some things.
Currently there are 2 maps on TTT with Traitor rooms and Traitor testers and only 1 with a Detective room. Each Traitor Tester works differently and there are specific rules for them.
ttt_hoodrat has a Traitor room and a Traitor tester.
Images for:
T-Room 1
T-Room 1
T-Room 1
T-Room 2
T-Room 2
Traitor Tester
How the Traitor Tester works on Hoodrat when each of the following combinations is inside:
Innocent and Innocent the beam will turn green (meaning both are proven/Innocent)
Traitor and Traitor the beam will turn red (Meaning at least 1 is Traitor)
Detective and Traitor the beam will turn red (non Detective is Traitor)
Detective and Innocent the beam turns Green (Non Detective is innocent)
Innocent and Traitor the beam will turn red (At least 1 is the Traitor)
(you cannot kill based off traitor tester unless 100% proven that they are Traitor, read rules below for more details)
ttt_innocentmotel_fixv1 has a Traitor room, Traitor tester and Detective room.
Traitor Room Doorway
Traitor Room
Detective Room
Detective Room
Detective Room Entrance
Traitor Tester
There is a diagram on Innocent motel showing you how the Traitor tester works.
Traitor and Traitor inside box turns green (neither are proven)
Innocent and Traitor box turns red (One of them is a Traitor)
Innocent and Innocent box turns green (neither are proven)
With this Traitor tester it is best to use a combination of players in order to suss out who could be Traitor.