TTT Shop for Traitors, Innocents and Detectives.
In my opinion the only Traitor items that should be able to be bought are:
- Tasers | 3000 credits
- Jihad | 5000 credits
- Health shot | 1000 credits
- 1 hit knife (1 use) | 1500
- 1 hit knife (unlimited) | 6000
- Tactical awareness grenade (But let it show the people on your team as well, So its like wall hack but a one time use and costs less) | 5000 credits
- Bomb/C4 | 7000 credits
- Body armor | 2500 credits
Hesitant items for Traitor shop:
- Radio jammer (blocks voice chat for 5 seconds) | 7000 credits
- Head armor | 2500 credits
- Burn body | 6000 credits (So if somebody presses lets say the key 'f' on a body they can burn it if they have bought this, this would also make the auto identify body shop item be very useful)
And the Innocent shop, in my opinion, should have:
- Tasers | 3000 credits (1 buy a round)
- Health shot | 1000 credits
- Body armor | 2500 credits (I don't understand why this hasn't been brought in for Innocents yet, I would use it all the time)
Hesitant items for Innocent shop:
- Head armor | 2500 credits
- Health station | 6000 credits
- Identification | 10000 credits (It is a lot of credits to identify yourself and you will be 100% proven)
Items in the Detective shop, in my opinion, are:
- Tasers | 2000 credits (3-5 buys a round)
- Health shot | 1000 credits
- Body armor | 2500 credits
- Health station | 2500 credits
- DNA scanner | 5000 credits
Hesitant items for the Detective shop:
- Auto identify bodies | 10000 (Self explanatory)
Reasons why I have added certain things:
- The one hit knife is fun and should have a 1 time use and unlimited use. The price is like that so you don't have to repeatedly buy a 1 hit knife.
- I put everything the Traitor shop and the Innocent shop has in common as the same price so nobody can ask someone how much credits they have to buy x item and make them proven or a traitor.
- Jihad and bomb are always fun to have. I dropped the price so people use them more often.
- Health shot I dropped down to 1000 credits because it only puts your health up by 50 and not used as often.
- Body armor I added to Innocents, I think most people will use it for around 2500 credits, I put head armor on hesitant as I feel like an innocent should not be able to buy head armor as the Traitor might aim for the head and make it a bit more difficult for them.
- DNA scanner I put higher in price as it is often to see the traitors lose the round because everyone knows it's them, so if the price is higher leading to it being harder to obtain.
- Auto identify bodies would auto identify the bodies all around the map so you don't have to search, however, if somebody dies after it has been used, it shouldn't identify them. (A glitch might be if you buy a DNA scanner and then use the auto identify bodies then it might show up with how people died in the chat)
Additional Information:
I have dropped all the prices drastically so people can buy items more frequently so the game can be more fun. I might have missed out on some crucial items I have forgotten about, please correct me if I have done something extremely wrong or have forgot to add something. I have cut down dramatically on the number of items so it is more pleasant to navigate through on the screen and so new players do not get confused.
Note: This is just not the "T shop suggestions" so I created a new thread due to, the amount of things I also want to get rid of and add for all roles shop.