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Thread: New direction for CS:GO Community servers (a heads up)

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    Post New direction for CS:GO Community servers (a heads up)

    Dear DtK Community,



    Roughly 6 months ago one of the CS:GO Dev's made a request to community server operators:

    We're aware that some server operators are offering to their players false inventories and/or profiles as a free or paid service via mods on their servers. These mods inaccurately report the contents of a players' inventory and/or matchmaking status, devaluing both and potentially creating a confusing experience for players.

    Therefore, we are asking server operators to remove any mods and plugins that falsify the contents of a players' profile or inventory.

    To be clear, the services that should not be offered on a community server include (but are not limited to):

    - Allowing players to claim temporary ownership of CS:GO items that are not in their inventory (Weapon skins, knives, etc.).

    - Providing a falsified competitive skill group and/or profile rank status or scoreboard coin (e.g., Operation Challenge Coins).

    - Interfering with systems that allow players to correctly access their own CS:GO inventories, items, or profile.

    If your server provides any of the above services then we request that you disable them. If for some reason you are unable or unsure of whether a particular plugin should be removed, feel free to contact us.
    Only one of our servers at that time ran a plugin that was in violation of the above - the weapon paint plugin that was requested by ex member/ex JA Terminator for GG13. After the request from the Dev, the plugin was promptly removed.

    This request from the dev obviously made sense, Valve sells weapon/knife skins and the skins should only be available to those who made the purchase. Servers that continued to run plugins in violation of Valve's guidelines were blacklisted via IP. These blacklisted servers wouldn't show up in the server list and and a IP change would be required to get the server running again. This was a flawed way of dealing with violators as Server Hosting companies would get their IP banned even though it was their client being the violators and not the company itself. Valve then implemented a system where to run a server, server operators needed to create a token for each of their server. To create tokens a Steam account is required along with a valid phone number. If one of the token gets banned, all tokens on the steam account gets banned as well. To get servers online, a new steam account and a new phone number is required. Doesn't sound too bad right? Don't use plugins that violate Valve's rules and you should be fine. Well not really the case, as most phone numbers do not work and server operators had to get new phone numbers just to get their servers running. But the worst was yet to come.

    Fast forward to 1-2 days ago , CS:GO servers started getting banned. Server operators were issued with bans that would expire after 22 years (22 because of a unix limitation). What were the reasons for the bans? Valve did not provide reasons and server operators could only speculate what the reasons could be. Some ran the !takeknife plugin, some ran plugins that gave users custom knife models (keep in mind these were community made and not Valve skins) , some didn't even ran any plugins that gave knives but had plugins in the disabled folder (this as per CS:GO dev request) and some ran pretty much stock servers. Few operators that got banned put in a support ticket and got a copy/paste response with a link to the quoted request up in this thread.

    No warnings , no clarifications, no communication prior to bans, no ban reasons provided with the bans, everyone left in the dark. On top of this, the ban wave happened few hours before the new CS:GO update that allows players to drop their knife and other players to pick it up.

    Today they released new guidelines for CS:GO servers : http://blog.counter-strike.net/index...er_guidelines/

    The most important part to take note of is :

    [To clarify: it is also not acceptable to provide players with custom models and/or weapon skins that do not exist in the CS:GO ecosystem]
    Counter Strike was a community mod of Half Life. 1.6 followed CS 1.5, Condition Zero followed 1.6 , Source followed 1.6 and finally CS:GO followed Source. CS:GO owes it's success to previous iterations of CS. Games that were popular due to it's mod friendliness and communities that pushed out custom content for players to consume. With these new guidelines, custom content by the player community is no longer accepted by Valve. Servers that rely heavily on custom content are now hanging in the balance. Servers like Zombies, Jailbreak all use custom models heavily. Zombie models, zombie claws, human skins,etc gave the players a high level of immersion and enjoyment. Will servers like these be the same any more with custom content gone?

    Ever since micro transactions were introduced, Valve has made changes that could only be interpreted as attempts to phase out community servers. This recent ban wave isn't something new. CS:GO introduced ridiculous limits on the number of content that could be used on a community server. Valve didn't think it necessary to tell server operators what the exact number is. This means that if the limit is 50 models (including map props,models,custom models,skins,etc) and an extra model is added, the server will simply crash. With each CS:GO update, the additions by Valve contributes to the total number. If a map loads fine, next CS:GO update it might start crashing because while Valve is adding more content, they are not compensating by increasing the limit. As a result community servers have to choose between outright removing a map that is reaching limits or sacrifice content to run the map without crashes. Server operators have been waiting for months for Valve to address this issue but alas, increasing the limit number is not going to make them more money.

    Want more examples of what a money grabbing greed monster Valve has become? A fairly recent exploit results in servers crashing. This exploit is fixed in match making but the exploit still works on community servers.


    As it currently stands, server operators that will willingly risk getting banned and have the resources to create new GSLT's will prosper while those that follow Valve's guideline will end up with near stock servers without much content to offer the regulars of the servers.

    You can look at this as a rant but this is just a server operator expressing concerns at what community servers are going through and the lack of care evident on Valve's side.

    What does all this mean for DtK? I do not know. Things might change or they might not. CSS isn't affected by this at all as Valve does not make money off CSS but if one of the DtK CS:GO servers gets banned, all DtK servers get banned as well. We have started removing custom content plugins from some of the servers. This also throws a wrench in the works as we were about to introduce the CS:GO Store. If things continue the way they are, I can only assume operating community servers will become difficult and offering players something that is unique from other community servers might be next to impossible. A few have given up already - some of whom weren't even banned. The bans are done in waves so who knows what might happen and we aren't necessarily in the clear.

    This is just a heads up. If you are seeing major changes on our CS:GO servers, it is not by our choice. Hopefully Valve once again recognises the importance of community servers and starts treating them as such.


  2. #2
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    It's kinda ironic how they're coming down hard on modding for a game that started out as a huge mod for half life...

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  4. #3
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    [DtK] [V] the presidant     $ 10.00
    It's pretty shitty what valves done, seems like they're slowly trying to boycott community servers.. The way I see it, you should be able to offer some form of incentive to play your own servers, you know it's gone too far when valve have threatened and made server operators scared to use certain plugins on their server. Especially with how community driven and even plugin orientated counter strike servers have been you would think valve would be able to take a better approach to it. But in the end I guess the language they speak is $..

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    [DtK] [Jedi] Onesks     $ 20.02
    Valve Is now the Mod Police. What jerky nerds, but in all seriousness this does make me a bit worried about what we would put in next for any sort of csgo server of DTK, and is unfair on our css servers if one of our csgo servers break the "rules" (which I honestly hope never happens).

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    [DtK] [N] BB_8     $ 0.00
    i'm relatively new to the community, however i'm sure many of those in the community feel fear as a deep sense of uncertainty looms ahead with valve's implementation of new guidelines for community servers. That won't deter us and we shall continue support and stick with DTK through thick and thin until the day that i physically can't logon to the servers (this might just be me).
    Last edited by BB_8; 29-01-16 at 09:42 PM.

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    Complex1ty     $ 20.00
    Community servers are what made CS what it is today... Matchmaking / Competitive / PUG can get boring after a while and these servers create a whole new aspect to the game and keep bringing people back... Hell, the only reason I played 1.6 or CS:S was for Zombies, Surf and Bhopping.

    Greedy Valve... As a company who has a monopoly over PC gaming... If this trend continues, we might be in a bad position in the future.

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    Quote Originally Posted by Complex1ty View Post
    Greedy Valve... As a company who has a monopoly over PC gaming... If this trend continues, we might be in a bad position in the future.
    Not only we, they will suffer if they keep following this road too... They will not see that and most likely kill one of their best games. Thats my opinion
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  11. #9
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    Eventually the players will get through, too many community servers that are played on regularly. I'd think Valve will lesson to the flock of player's complaints.
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    Quote Originally Posted by Vmigo View Post
    Eventually the players will get through, too many community servers that are played on regularly. I'd think Valve will lesson to the flock of player's complaints.
    How will they get through though that's the thing, eventually sooner or later Valve does find out.

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    IM a bit scared to make maps now lol. What if the servers go down, that's like 100+ hours per map lost D:

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    http://blog.counter-strike.net/index.php/2012/08/4384/

    Back in 2012 when it wasn't $ orientated.

    "It was important to us as we developed CS:GO to make sure it was as moddable and extensible as any CS game. So this is just one of many mods that will be available to CS:GO in the coming months. Are you actively developing a mod for CS:GO? Let us know."

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    [DtK] [Jedi] Onesks     $ 20.02
    Quote Originally Posted by WraithKiller69 View Post
    http://blog.counter-strike.net/index.php/2012/08/4384/

    Back in 2012 when it wasn't $ orientated.

    "It was important to us as we developed CS:GO to make sure it was as moddable and extensible as any CS game. So this is just one of many mods that will be available to CS:GO in the coming months. Are you actively developing a mod for CS:GO? Let us know."
    Oh how times have changed.

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    Not surprised. There is an article somewhere about skins and stuff apparently saved a large amount CSGO's popularity, yet is still unfortunate :C.

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    Mirco transactions have ruined so many games beyond belief

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  20. #16
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    [DtK] [C] Squall     $ 15.00
    They crossed out this part in the guidelines http://blog.counter-strike.net/index...er_guidelines/ :

    [To clarify: it is also not acceptable to provide players with custom models and/or weapon skins that do not exist in the CS:GO ecosystem]
    A welcome change as it was a blanket comment however they still need to provide a detailed list of what's okay and what's not, servers operators are still in the dark.

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  22. #17
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    well if only everyone that plays csgo boycotted micro transactions, until they stopped this attack on communities... that would solve all the issues.
    we just need to show valve that they need to be listening to their playerbase, not forcing this on them.

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    Quote Originally Posted by Shadow View Post
    well if only everyone that plays csgo boycotted micro transactions, until they stopped this attack on communities... that would solve all the issues.
    we just need to show valve that they need to be listening to their playerbase, not forcing this on them.
    Not sure how many players would get behind that. I personally have only started CS:GO recently, but I can definitely see the appeal in buying skins. Bought a few stattrak weapons myself. :P

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    [DtK] [Jedi] Shadow     $ 100.00
    Quote Originally Posted by H.ey View Post
    Not sure how many players would get behind that. I personally have only started CS:GO recently, but I can definitely see the appeal in buying skins. Bought a few stattrak weapons myself. :P
    I know its unrealistic, but in an ideal world the players could bend valve to do what they want... literally if nobody bought a thing from valve for even 24 hours, im sure they would quickly realise how they need to listen to the demands of the players

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    Quote Originally Posted by Shadow View Post
    I know its unrealistic, but in an ideal world the players could bend valve to do what they want... literally if nobody bought a thing from valve for even 24 hours, im sure they would quickly realise how they need to listen to the demands of the players
    But unfortunately most of the playerbase doesn't care about community servers
     
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