Sticky Nades have been implimented.
I'm not sure if they're working properly yet as myself and one other player both saw red error signs instead of the actual nade, though I'm sure we'll get it figured out if that's an issue.
Sticky Nades have been implimented.
I'm not sure if they're working properly yet as myself and one other player both saw red error signs instead of the actual nade, though I'm sure we'll get it figured out if that's an issue.
I also am seeing the big red error word tumble through the air. I asked Coffee who was playing at the time and he also was seeing the error word. Kind of looks cool for something different, however it seems to not move in the same way a nade does. Sticky nades though. Sometimes annoying, and sometimes fun. Depends if its my nade doing the sticking or the nades sticking to me...lol. Time will tell.
Nades seem to be ok now.
Last edited by WalkerBoh; 23-04-15 at 03:51 PM.
I was going to have a break from CSS for a couple of days but I might come check out the sticky nades out, don't know if I'm going to say for long though.
YEP
Yep nades are working fine, massive thanks goes entirely to Squall for setting them up and getting them working properly for us.
I guess we'll run them for a while whilst gauging player feedback, somethings we might consider further along might be to remove the chat broadcasts ("This player has stuck that player with a sticky nade!") and perhaps modifying the damage and blast radius, but for now we'll run vanilla sticky nades to establish a base line.
Did you get tired of owning everybody? =D
Bacon+hes hax= ban him
I'm loving the sticky nades, nice work boys. You don't explode for about 1-2seconds which is cool. Does this give you enough time to HS someone? haha
CS:Source - drewboi
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