Originally Posted by
Nitehawk Hey had a thought, and damn did it hurt, how hard would it be to increase the start health lets say from the 100 currently to 200 and keep it maxed at 200, have the healthpacks a static 60HP each. Keep the throwing knife damage the same but increase the stabbing damage to 250 or something and do quad damage with nades, to help compensate for the extra health, but keep the knife kills bonus health the same +75HP and no limit. Similar to what Ops was saying but with a twist. :P
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