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Thread: [Fun] Mapping Trivia

  1. #1
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    [Fun] Mapping Trivia

    Hi all,

    I am bored at the office so I thought I would write up a trivia for you mappers to answer.

    There aren't any prizes, just a little questionnaire to test your knowledge.

    Post your answers below, but no peaking!


    Mapping Questionnaire

    1. What is the brush tool used for?
    2. What is the magnifying tool used for?
    3. How many interactive squares are on hammers interface?
    4. Can the square views/effects be adjusted? (Y/N)
    5. What is a prop_dynamic entity?
    6. What is a VMF File?
    7. What does the VMT extension stand for?
    8. What does the VMT extension do?
    9. What is a BSP file?
    10. What is a prefab?
    11. Name 3 objects that can be made using the brush tool besides a block.
    12. What is the difference between a prop_physics and a prop_physics_override?
    13. What is the function of a func_detail brush?
    14. Name 1 obsolete entity.
    15. What is the function of an area portal?
    16. What is the entity hard limit?
    17. Can a func_button be made non-solid?
    18. What is the variable you can add to give ammunition to a weapon?
    19. What is a VTF file?
    20. What is a VMX file?
    21. Name 1 external compiler that can be used to compile CS:S maps.
    22. Name 1 piece of software that can be used for packing content into bsp files.
    23. Is EntDrill a piece of software used for adjusting terrain smoothness in hammer?
    24. What is the primary function of EntSpy?
    25. How is an output formatted on an entity? Give an example like func_button.
    26. What is a logic_auto?
    27. What is a logic_timer?
    28. What would you use a logic_case for?
    29. What is a soundscape?
    30. Where could I find a list of soundscapes for CS:S?
    31. What variable is adjusted in an ambient_generic to attach its sound to a prop?
    32. What is a func_occluder used for?
    33. What entity is used to spawn other entities?
    34. Name 1 brush entity that will cause a wooden brush to float on water.
    35. What is the function of the nodraw texture.
    36. What tools textures have a texture face in hammer but render invisible in CS:S?
    37. What are the 2 functions of the clip tool?
    38. Name 2 causes for leaks in a map.
    39. Name 1 bug that corrupts a VMF file.
    40. What is 1 advantage of a prop_static over any other prop?
    41. Construct a scenario where logic_relay would offer more than just convenience (ie multifloor elevators etc).
    42. Name the entity that is used to adjust a players score in hammer.
    43. What entity is used to control a players starting equipment
    44. What entity would be used to control a trigger_hurt so it only kills a certain team.
    45. What entity can be used to end the map?
    46. What command in CS:S can be used to interact with named entities?
    47. What is an RGB value?
    48. State the difference between quadratic, constant and linear lighting.
    49. What is the file extension of an model file.
    50. What program can be used to convert brushes into models?

    Enjoy!

  2. #2
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    Mapping Questionnaire

    1. What is the brush tool used for? making stuff (pretty much everything) Correct!
    2. What is the magnifying tool used for? magnifying Correct!
    3. How many interactive squares are on hammers interface? 4 Correct!
    4. Can the square views/effects be adjusted? Yes Correct!
    5. What is a prop_dynamic entity? movable prop Correct!
    6. What is a VMF File? valve map format, the file type used by hammer (decompiled/uncompiled bsp) Correct!
    7. What does the VMT extension stand for? valve map texture Incorrect - Valve Material Type
    8. What does the VMT extension do? allows hammer to use picture as textures in maps Partial - dictates how the texture interacts with the world.
    9. What is a BSP file? binary space partitioning (compiled vmf used by source engine) Correct!
    10. What is a prefab? prefabrication (pre-made part... eg. minigame, cell block) Correct!
    11. Name 3 objects that can be made using the brush tool besides a block. door, ladders, glass This was my mistake - I meant what shapes does it allow IE spheres, arches and cylinders etc.
    12. What is the difference between a prop_physics and a prop_physics_override? Prop_physics disables any data embedded into the prop and sets it as default - IE if a prop is meant to break when its hit, override will stop this from happening.
    13. What is the function of a func_detail brush? making solids Incorrect - It is used to optimize brushes that are not meant to block visibility, IE a pole sitting in the middle of a room.
    14. Name 1 obsolete entity. strip entity Correct!
    15. What is the function of an area portal? to optimise maps, to stop unseen sides loading Correct!
    16. What is the entity hard limit? the absolute maximum entities allowed in a map Correct! Also, its 2048.
    17. Can a func_button be made non-solid? no Correct!
    18. What is the variable you can add to give ammunition to a weapon? ammo Correct!
    19. What is a VTF file? valve texture format Correct!
    20. What is a VMX file? it goes in hand with vtf, and tell it how to behave (ie. alpha) Incorrect - It is as backup file to the vmf.
    21. Name 1 external compiler that can be used to compile CS:S maps. Batch Compile Tool Correct!
    22. Name 1 piece of software that can be used for packing content into bsp files. packrat Correct!
    23. Is EntDrill a piece of software used for adjusting terrain smoothness in hammer? no Correct!
    24. What is the primary function of EntSpy? for removing protection features from maps (viewing the entities in the map without decompiling) Correct!
    25. How is an output formatted on an entity? Give an example like func_button. output name: target entity: input: parameter override: delay: Correct!
    26. What is a logic_auto? an entity that automatically triggers at start of round Correct!
    27. What is a logic_timer? an entity that can refire at regular intervals Correct!
    28. What would you use a logic_case for? choosing different options (ie.spawning gun, couch game) Correct!
    29. What is a soundscape? Triggers a sound script that imitates the environment around the player (client side)
    30. Where could I find a list of soundscapes for CS:S? Here: https://developer.valvesoftware.com/wiki/List_of_CS:S_Soundscapes
    31. What variable is adjusted in an ambient_generic to attach its sound to a prop? SourceEntityName
    32. What is a func_occluder used for? to control visibility, like areaportals Partial - It is used like a wall and removes entities (including players) from behind the wall. Used to stop rendering complex brushes. The main difference is it acts in real time and does not rely on vis leafs.
    33. What entity is used to spawn other entities? spawn_template Correct!
    34. Name 1 brush entity that will cause a wooden brush to float on water. func_physbox
    35. What is the function of the nodraw texture. to optimise a map Correct!
    36. What tools textures have a texture face in hammer but render invisible in CS:S? hint, invis, playerclip, skybox Correct!
    37. What are the 2 functions of the clip tool? cutting blocks, reshaping solids Correct!
    38. Name 2 causes for leaks in a map. Open/leaked skyboxes, entity origins in the black space.
    39. Name 1 bug that corrupts a VMF file. Placing quotation marks "" in the parameter part of an output
    40. What is 1 advantage of a prop_static over any other prop? it uses little resources Correct!
    41. Construct a scenario where logic_relay would offer more than just convenience (ie multifloor elevators etc).
    42. Name the entity that is used to adjust a players score in hammer. game_score Correct!
    43. What entity is used to control a players starting equipment game_player_equip (something like that) Correct!
    44. What entity would be used to control a trigger_hurt so it only kills a certain team. filter_team Correct!
    45. What entity can be used to end the map? Game_end
    46. What command in CS:S can be used to interact with named entities? ent_fire
    47. What is an RGB value? colour Correct!
    48. State the difference between quadratic, constant and linear lighting. Quadratic lighting is your default lighting with adjustable fall off distances. Constant lighting will generally have the same brightness of light touching entities regardless of distance. Good for lighting up a room but unrealistic. Linear lighting will diminish at a fixed rate.
    49. What is the file extension of an model file. .mdl Correct!
    50. What program can be used to convert brushes into models? softimage mod tool Incorrect - Propper

  3. #3
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    Good effort, 33/50

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