Hi all,
I am bored at the office so I thought I would write up a trivia for you mappers to answer.
There aren't any prizes, just a little questionnaire to test your knowledge.
Post your answers below, but no peaking!
Mapping Questionnaire
1. What is the brush tool used for?
2. What is the magnifying tool used for?
3. How many interactive squares are on hammers interface?
4. Can the square views/effects be adjusted? (Y/N)
5. What is a prop_dynamic entity?
6. What is a VMF File?
7. What does the VMT extension stand for?
8. What does the VMT extension do?
9. What is a BSP file?
10. What is a prefab?
11. Name 3 objects that can be made using the brush tool besides a block.
12. What is the difference between a prop_physics and a prop_physics_override?
13. What is the function of a func_detail brush?
14. Name 1 obsolete entity.
15. What is the function of an area portal?
16. What is the entity hard limit?
17. Can a func_button be made non-solid?
18. What is the variable you can add to give ammunition to a weapon?
19. What is a VTF file?
20. What is a VMX file?
21. Name 1 external compiler that can be used to compile CS:S maps.
22. Name 1 piece of software that can be used for packing content into bsp files.
23. Is EntDrill a piece of software used for adjusting terrain smoothness in hammer?
24. What is the primary function of EntSpy?
25. How is an output formatted on an entity? Give an example like func_button.
26. What is a logic_auto?
27. What is a logic_timer?
28. What would you use a logic_case for?
29. What is a soundscape?
30. Where could I find a list of soundscapes for CS:S?
31. What variable is adjusted in an ambient_generic to attach its sound to a prop?
32. What is a func_occluder used for?
33. What entity is used to spawn other entities?
34. Name 1 brush entity that will cause a wooden brush to float on water.
35. What is the function of the nodraw texture.
36. What tools textures have a texture face in hammer but render invisible in CS:S?
37. What are the 2 functions of the clip tool?
38. Name 2 causes for leaks in a map.
39. Name 1 bug that corrupts a VMF file.
40. What is 1 advantage of a prop_static over any other prop?
41. Construct a scenario where logic_relay would offer more than just convenience (ie multifloor elevators etc).
42. Name the entity that is used to adjust a players score in hammer.
43. What entity is used to control a players starting equipment
44. What entity would be used to control a trigger_hurt so it only kills a certain team.
45. What entity can be used to end the map?
46. What command in CS:S can be used to interact with named entities?
47. What is an RGB value?
48. State the difference between quadratic, constant and linear lighting.
49. What is the file extension of an model file.
50. What program can be used to convert brushes into models?
Enjoy!