Hi all,
I have been working on a new game mode for mini games over the last few days. It is based off the epic game mode from battlefield 2142 called Titan mode.
In Titan mode, teams must take control of the missile batteries (like conquest) in attempt to destroy the enemy titan. The missiles, while controlled, will fire a missile every 60 seconds at the enemy base, bringing its shields/hull down.
Once an enemy base's shields are down, you can either maintain control of the missiles to win the match, or venture into the base to destroy it from the inside out.
There are 4 vehicles for each team (3 boats and a chopper) to use for your tactical advantage.
Anyway, the download link and pics are below, so download and enjoy!
Oh by the way, its still in alpha stage at the moment, so let me know if you have any questions or bugs.
Cheers
To do list:
O Add sounds for capture that everyone can hear (ie "We have lost position Bravo" etc).
O Add more cover to parts of the island.
O Add better explosive effects no missile impact.
O Fix Elites spawn problems.
O Fix debugger messages on consoles
O Fix activation messages on consoles to align with each other
O Add some sounds to capture points to indicate point is being captured/contested etc instead of relying on text.
O Add a how to play audio track to the map with point_clientcommand. When a player presses the button, the sound plays to them alone.
O Add 1 more island on each side connecting team island to Control point B and C/A giving more options for moving through.
X Look at maybe adding a land based vehicle to the map.
O Add more cover to the islands/pathways to stop snipers. Maybe add smoke grenade spawns to the missile batteries that spawn 3 smoke nades every 60 seconds.
O Add some banners in the map at spawn points.
X Look at adding health triggers in the back of the chopper for players who are getting thrown around. Also look at adding back door to stop from falling out.
X Add health to the chopper so it can be blown up.
X Add special anti-chopper grenades (tie a trigger around it that does damage to a chopper) or add anti-air to main bases and base B so players can control it and shoot at chopper.
O Look at changing the health on the func_breakable in core to 2000 instead of 1000.