After the mg_mario_party map, I am looking to make a series of maps for the mini games server to help boost numbers and put some fresh maps on rotation.
I have a few ideas I am thinking of and I will list them in detail below:
Hunger Games
This one was suggested by Andr0iid. There have been many takes on hunger games by mappers, including a few from this community.
The idea we are thinking of is creating a large hunger games map that is based in a city area. The map would be detailed and reference a survival feel (without the whole food/building thing) where players look for guns throughout the map, inside cars, offices, stores etc.
We can randomise the spawns to make it harder for players to find guns each round.
Mario Kart - Battle arena
This game made debuted on the mg_Mario_party map as the first battle arena MK mini game. I believe this could make a great stand alone map if we enhanced the weapon options, added more levels to play on and more karts for that extra bit of carnage.
Would be looking at recreating the old time favourites like skyscraper, big donut, double decker and block fort from Mario Kart 64.
King of the Hill series
Andr0iid and I made a couple of these maps a few months back and I really feel that it could take off if we spiced it up a bit.
My current KOTH map is based in an ancient temple and the objective of the game is to control the central point of the map for 3:00 minutes total.
The idea I had in mind for this one is creating multiple levels and adding different weapon options for players to use in each level (ie level 1 has snipers, level 2 has PDWs, level 3 has rifles etc).
We can theme each level to keep it fresh and have them selected at random.
Rush mini game
I have wanted to do a few of these maps for a while now. This would be similar to my Rush maps (currently on Gamebanana) but much smaller to suit the minigames theme, instead of a stand alone game type.
The current rush set up has a total of 6 bombs over 3 stages, where as the new rush maps would have 2 bombs over 2 stages in a much smaller capacity.
The maps would contain high detail and multiple routes into bomb sites and would come with a respawn and gun menu script.
I could port my neighbourhood, snowy and office maps across and make them smaller/less bombs etc.
CTF MG maps
There are a few ctf maps out there and I have a few that I never released that could use a brush up. CTF is usually reserved for its own server and hence never been popular. I could look at utilizing tophattwaffles ctf prefab so it doesn't require any plugins but a respawn and gun menu plugin (can be packed into the release).
Could be a nice change of pace and the map can be ended when a team scores 3 captures.
I have a castlewars ctf map (from runescape) already done up, as well as a half completed map of Varrock.
Tank Mini games
I created a remote control tank prefab a while ago with functioning cannon etc. The tanks shoot each other and after taking x amount of damage - break causing the controller to die.
Its similar to the Mario Kart battle mode concept, but instead of turtle shells, you are using just shells.
Multigame Map
I know these maps are quite popular as they stay fresh. Wouldn't be as enjoyable as the I/O wouldn't be as challenging as others, but its still on the table.
Titan mode (Battlefield 2142/4)
I have been thinking of unique game types to bring to mini games and I remembered the re-release of titan mode for battlefield 4.
For those whom are unaware of titan mode - look it up it's epic.
The modified version would consist of 2 bases (static) and 3 missile control points between them. The bases will consist of the spawn area, along with the inner workings of the base (will explain later) which will initially be locked.
The objective of the game is to take control of the missile points and send missiles to the enemy titan to destroy the shields. Once the shields are down you have 2 options:
First - Assault the base's inner workings by destroying the backup generators (2 of them) and gaining access/destroying the core. Each hit on the core will deal 1 damage point (the same amount as a missile) making it much quicker but harder to control/assault.
Second - Maintain control of the missile batteries and destroy the titan slowly.
The titan has 10 hit points - 5 on the shield and 5 on the hull (although could make it 10 on the hull make the round longer).
When a player takes control of the missile battery, a timer is enabled with a 60 second count down. Once it reaches the timer, it will fire a missile and repeat until the round ends or the other team takes control. The timer will be reset each time the point is stolen.
The islands will be connected by a series of bridges and the map would have fog to restrict vision distance for snipers etc. There will also be bases surrounding the missile batteries giving the defenders the advantage.
Once the titan has been destroyed, the map will end and move onto the next mini games map.
I have written down the inner workings of how this would be implemented, and if done correctly could make for an epic MG map.
Conquest Mini game
This is yet another battlefield based game. Anyone who has been in DTK long enough should know what conquest is (as we have had a server for a while now). It would be based off the same principle, but without plugins controlling the capture points.
There would be 5 capture points. Each point would take 10 seconds to capture, and reduces enemy tickets at a standard rate. If a team takes a majority hold, the enemy will begin to lose tickets until the captures are equal or they take the majority back. If a team takes a significant majority (4-1, 5-0) there will be additional timers in place to accelerate the ticket bleed.
The majority would bleed at 1 ticket every 5 seconds, 4-1 will add an extra timer at 5 seconds per ticket, and 5-0 will add an extra time at 5 seconds per ticket giving the max ticket bleed of 3 tickets/5 seconds or 36 tickets per minute. I could make it longer but the idea of mini games is to make it quick.
The ticket capture points can be contested and if equal number of players are on the trigger, the timers pause until its resolved. The timer resets when players leave the cap point or loses their stalemate hold, i.e if 4 CTs and 4Ts are on a point, struggling for it and 1T dies, the capture time is reset for the Ts and the CTs would take control after 10 seconds.
Cart Battles (TF2 spin off of payload)
I quite like the game play on this one as its simple but fun. One team must escort a cart through the map before the timer runs out.
I was thinking of this sort of game play but with a twist. IN the normal TF2 version, 1 team is pushing the cart and the other team is defending against it/repelling it back.
On the version I will look at making, it will have the surface above (where the cart and track are based) with 2 fortresses. The cart must be escorted by each team into the opposite base. When a player walks near the cart, it will enable for that members team and push in the appropriate direction. When it is contested, it will stop until the contest is resolved and then carry on its way. If no players are standing near it, it stops.
The player spawns will be underground with multiple entrances to the surface above for quick or tactical entrance to the battle.
When the cart enters the losing teams fortress, they are killed and the round is ended. This can be done as a death match (respawning) or a normal round.
Courier Game Mode
This game would be similar to VIP mode from Counter-Strike 1.6. I was thinking of 2 options for it.
Option 1: The teams are Even. CTs extract the package while Ts try to prevent it. There will be no respawns and the package cannot die or its game over for the CTs. Once the package reaches the end, the CTs win.
Option 2: The teams a different. There will be 1 player on CT (the courier) and the rest on T. The player on CT will have his hp increased to X (depending on how many players are on the other team). If the CT dies or makes it to the end the round ends. No Respawns.
Kill the dill with the pill
Best to be put on a multigame map. Players teleport to an arena where they compete for a gun. Each player has a knife and there is an empty gun in the middle of the map. Whoever gets the gun will get a point added to their score every second. When they die they do not respawn. Last man standing wins.
Anyway, let me know what you guys think.
Cheers.