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Thread: Possible addition of the M249 to Office.

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    Possible addition of the M249 to Office.

    Hey just wondering what peoples thoughts are on adding the M249. I always found the gun fun on office but I can see some issues arise since it's got a lot of bullets and we have enough Pro90s as is :P

    I was thinking it could be implemented a couple of ways:
    - Similar to the awp machine, only 2 allowed.
    - Random spawn like the GG.

    I'd like to have it in the menu but having 20+ players with M249s can become a nightmare..hilarious nightmare but also infuriating at times :P

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    Quote Originally Posted by KnightOps View Post
    Just quickly,


    For starters, why should we even listen to you and why do you feel like you have any authority to comment about the m429 on Office DM when you haven't even played on the server since the change was first implemented with the initial 25 rounds or even since the update to 30 rounds?
    Attachment 1782
    Furthermore if office was the only DtK server you played on Complex1ty, you wouldn't even meet the minimum requirement of 20 hours playtime on the server to even apply to become a member.

    There are legitimate concerns and valid reasons why the ammo capacity is being limited for this weapon whilst we continue to trial its revival on the server.

    100 rounds imo would be pretty awesome. I just don't think it would work on Office DM. I'm pretty certain the vast majority of Office "regulars" would arrive at the same logical conclusion also and could easily foresee problems arising from doing so.

    The auto sniper is fun, it has some concerns but nothing that cant be tweaked so as to find a fair and agreeable consensus.
    Excuse me, so I'm not allowed to have an opinion? How self centered.
    Admins should be taking ALL FEEDBACK from ALL PLAYERS, rather than telling players their OPINION is invalid.
    Last edited by Squall; 06-03-14 at 01:03 PM. Reason: next time you use the word "pathetic" in this manner, ill remove your existence from this community

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    Quote Originally Posted by Complex1ty View Post
    Excuse me, so I'm not allowed to have an opinion? How self centered. Admins should be taking ALL FEEDBACK from ALL PLAYERS, rather than telling players their OPINION is invalid.
    We're not talking about Para's in general here, it's specific to Office DM.

    Seeing as you never even played on the server to test it out how could you possibly have any concept of how it does or does not effect gameplay on the server?

    That's what I'm asking you.

    I have no objection to anyone commenting on Office threads regarding the server.
    How are we supposed to take you seriously when you haven't even bothered to trial the change?

    Anyone can comment on Office threads, that's not the issue here at all. However when you make off hand suggestions about specific aspects of the server without even having played on the server to provide yourself with any insight into what your actually suggesting and even talking about the integrity and validity of your opinion is diminished almost entirely.

    If you want to comment that's fine, but at least go and actually play on the server to get a clue as to what your even talking about.
    That seems pretty fair and reasonable to me.
    Last edited by Knight_Ops.; 06-03-14 at 02:35 PM.



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    Quote Originally Posted by KnightOps View Post
    We're not talking about Para's in general here, it's specific to Office DM.

    Seeing as you never even played on the server to test it out how could you possibly have any concept of how it does or does not effect gameplay on the server?

    That's what I'm asking you.

    I have no objection to anyone commenting on Office threads regarding the server.
    How are we supposed to take you seriously when you haven't even bothered to trial the change?

    Anyone can comment on Office threads, that's not the issue here at all. However when you make off hand suggestions about specific aspects of the server without even having played on the server to provide yourself with any insight into what your actually suggesting and even talking about the integrity and validity of your opinion is diminished almost entirely.

    If you want to comment that's fine, but at least go and actually play on the server to get a clue as to what your even talking about.
    That seems pretty fair and reasonable to me.
    What is there to test? It's a Para with 30 bullets on Office. Why would anybody want to use that if it's main usage is removed.

    Might as well use a P90, you move faster, more accurate, more bullets than the supposed M249, lower re-load time. There is no logic in putting it at 30 bullets, even the former JA Rusty agree's.

    Saying that I haven't "played a server" enough doesn't mean I've played others or "have no experience". You're fast to judge.

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    Quote Originally Posted by Complex1ty View Post
    Saying that I haven't "played a server" enough doesn't mean I've played others or "have no experience". You're fast to judge.
    Ahh... takes me back to when i'd post on zombie threads... the irony

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    Quote Originally Posted by Complex1ty View Post
    What is there to test?
    Tests need to be conducted in order to ascertain whether or not the changes negatively impact upon the server and to assess feedback from players ingame who have actually witnessed and experienced the change.

    We are still undergoing preliminary trials of the paras and dak dak's reintegration to the server whilst monitoring feedback and to see the ways in which these re-additions effects gameplay dynamics on Office DM for better or for worse.

    There is a real need for us to be cautious and take it steady for several reasons, the primary of which being that these weapons became restricted and removed from Office DM shortly after it first came online. The reasons as to why this happened are not forgotten and are being taken into consideration so as we do not make the same mistakes again or upset the majority of players in the process.

    I wont bother to go into the critical details with you about how the para is currently being implemented on Office DM seeing as you haven't even bothered to come and actually see for yourself. So far a 30 round mag is not causing any issues imo.

    We may in the future decide to increase the mag size further, though I doubt it and even if that does happen we will have to modify how players are able to interact with it, eg. There's only one available and a player only gets the 100 rounds before it respawns elsewhere, we're still discussing options and ideas whilst we continue the trial.

    Some players have said point blank that they do not want paras or dak daks on Office at all, we are not looking to upset these players.
    Quote Originally Posted by Squall View Post
    The only issue with Para on Office has been the clip size of 100 bullets. There was never any trials done with a smaller clip size. In it's current reincarnation, I don't see any of the previous issues associated with the para on office. There is still a middle ground to be reached where the para isn't underpowered and at the same time doesn't cause issues as it did in it's 100 bullet clip form.
    which is why a modified version of the para was added to the office server.
    What we are trying to achieve is a fair compromise that's agreeable with the vast majority of players.
    We will never be able to please everyone on the server, we're simply trying to find the middle ground.

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    Anyone else tl;dr on all his posts?


    Not much use of M249 with the clip size so I'm not gonna be drawn to use it. But if it isn't causing shit with server then no reason it shouldn't stay on for ppl who like it.

    Now as for dakdak, this thing is no good for office imo. I was the one using it and I hated with a passion hearing the sound of it on office. It is also to op I think.

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    Quote Originally Posted by Goose View Post
    Anyone else tl;dr on all his posts?

    Quote Originally Posted by Goose View Post
    Not much use of M249 with the clip size so I'm not gonna be drawn to use it. But if it isn't causing shit with server then no reason it shouldn't stay on for ppl who like it.
    Now as for dakdak, this thing is no good for office imo. I was the one using it and I hated with a passion hearing the sound of it on office. It is also to op I think.
    We are still discussing ways how best to implement the dak dak on the server, one suggestion so far has been to limit the ammo. It's an evolving situation, thanks for your input.

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    Quote Originally Posted by KnightOps View Post



    We are still discussing ways how best to implement the dak dak on the server, one suggestion so far has been to limit the ammo. It's an evolving situation, thanks for your input.
    limit ammo to 1... decrease reload time lol

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    Quote Originally Posted by Goose View Post
    Anyone else tl;dr on all his posts?
    Your illiteracy isnt pertinent to this thread.


    Personally, I dont much care for the Para, I think its a clumsy weapon at the best of times, but if people want it included to some degree, so be it. Just so long as some restrictions are placed upon its availability a la AWP, so the server cant devolve into a wallbang spamathon.
    Last edited by invisigoth; 06-03-14 at 07:54 PM.

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    Quote Originally Posted by Shadow View Post
    limit ammo to 1... decrease reload time lol
    1 round might actually work but it also runs the risk of turning it into just a less effective scout. Not sure if we are able to decrease the reload time, that could be useful though.

    I was thinking somewhere in order or 3-5 rounds before having to reload it.
    At present only one player per side can use the SG550 (CT version autosniper) at a time,
    it has a full clip of 30 rounds at present and this in my view does make it OP.

    I would like to trial the G3SG1 (Terrorist version autosniper) instead, I think it's superior to the SG550 and limit it from 3-5 rounds before having to reload.
    Another option amongst the many we're contemplating could be to have a full mag with only one on the map and it random respawns not dissimilar to the GG.

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    Leave it at full clip but at the end of clip the player explodes. Fair trade off.

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    Get rid of the dak dak on office dm. Keep the para. Give it a 50 bullet mag. personally id prefer an ak but when on random weps para comes up and it can be fun.
    If the dak dak stays in its current form, maybe if the person can be slapped every 5 or 10 seconds or something. Might screw up their aim a little periodically giving ppl a chance to close in on them or move around a corner and escape. Getting slapped might be just annoying enough to discourage prolonged use, not to mention the sound of being admin slapped is hell funny.

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    THE paras reload time is not justified for the 30 bullets it has.
    Might as well go AK. Again i agree with complexity. It is quite useless at the moment.

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    Raising the ammo limit of the Para even to 50 rounds seems like a rather tenuously slippery slope from where I'm standing, if we are remaining mindful and respecting those players who've already voiced concerns about having it reinstated in the first place.

    I think Walkers suggestion of 50 rounds could work, in theory it does seem sound enough (and I'd be willing to give it a trial) though I suspect this would be right on the cusp of what the majority of players are willing to accept or tolerate and of course it also increases the likelihood of causing problems exponentially either via complaints similar to the ones already received for the P90, and as the M249 also becomes more appealing more players will choose to use it all at the same time which has the potential to cause players to experience issues with dropped frames.

    Quote Originally Posted by RuStY View Post
    THE paras reload time is not justified for the 30 bullets it has.
    Might as well go AK. Again i agree with complexity. It is quite useless at the moment.
    How many rounds are you suggesting we increase the M249 to Rusty, 100 rounds?
    Because if you agree with Complexity that's exactly what he/she suggested.

    At present there are no restrictions on how many players are able to select and use the Para at any given time unlike the Awp, GG , or newly added dak dak. So unless we limit it's usage the potential is there for an unlimited number of players to each have a para with 100 rounds.
    This imo would ultimately be detrimental to Office DM and see more complaints arise than the P90 ever has.

    Some alternatives are to have only 1 para which randomly respawns, or a vending machine scenario.
    We are open to more ideas on how best to implement these new additions whilst taking all the aforementioned gameplay and server dynamic factors into consideration.

    If anybody is actually serious about increasing the ammo limit of the M249 to 100 rounds on Office DM they will need to address the following question and provide us with a comprehensive and prudential solution...
    -----------------------------------------------------------------------------------------------------
    TL;DR

    How do we increase the para to 100 rounds without having a repeat of the same scenarios that saw it's exclusion and removal from the server in the first place, and without upsetting the vast majority of Office DM players?

    At the moment it is nerfed to 30 rounds but I still find it fun, players are using it and it is still an effective weapon as represented here: Para Kill Stats

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    It's a ♥♥♥♥ing machine gun ffs people.
    This is what it's built for. 100 rounds of ♥♥♥♥ing annihilation.
    No one tolerates being killed in css with any weapon. Wtf is this?

    Jesus christ people get with the program.

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    should have left office as it has always been for the past 2yrs

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    Yes it sucks old office is gone but we passed that bridge a while ago now.

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    Quote Originally Posted by KnightOps View Post
    TL;DR

    How do we increase the para to 100 rounds without having a repeat of the same scenarios that saw it's exclusion and removal from the server in the first place, and without upsetting the vast majority of Office DM players?
    Give it the AWP treatment. Nerfing the clip size pretty much defeats the whole purpose of the Para, there's no real reason to choose it over an AK or P90. No, give it it's full clip, but set a limit to the number of Para's that can be used at any given time.

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    So we all know which server i WONT being joining. I don't play Css much but i jump on time to time... Change after change Office is becoming worse, when people are trying to IMPROVE it?

    Which once was a great server to just get some tunes playing and chill out with my AK or M4 is now just a spray fest... P90 was acceptable, but now the the Para and Dak Dak?

    I never saw the problem with camping on Office yet everyone complained about it like wussies.

    Office is a tiny map, its not made for these kinda guns (Para, AWP) However AWP is somewhat acceptable because you can easily spray down half the retards that go straight from spawn to get one. When i get on Office next i expect to see somehow running down the main hallway spraying that Para...

    If you ask me, office was fine the way it was! Half the people that complained about Camping or P90 spraying were sooks... Funny part is, they complained so much but they still played the server right? Meaning it was MANAGEABLE and also ACCEPTABLE.
    If these people REALLY cared about the P90 or AWP or whatever the hell, they would've RQ the server. Simple as that. Office was fine, stop making it worse pls
    kthxbai


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    [DtK] [T] Slothz     $ 29.00
    i don't really mind the para I tried it it was a bit op but dak daks why did we add them i used one and it so op especially in a map like office and i liked how the dumpster thingy in the window was made higher it could be made more higher so you can see their heads and bodies more clearly but i strongly believe that dak daks need to be taken out immediately. I think the para issue can be dismissed with a vote

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