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Thread: Rust development discussion....

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    Rust development discussion....

    Talk about what rust is missing... How it could be improved.
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    [DtK] [Jedi] Knitting     $ 283.46
    I would like the ability to make traps.... Rabbit,bear and Bento traps.
    And craft a bazooka.
    I want to shoot a bear with a bazooka.

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  4. #3
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    [DtK] [T] NinjaTurtle     $ 0.00
    More guns would be good. Right now there are 8 guns?

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    What kind of weapons ninja turtle..
    A Ak47 maybe.
    I think a compound bow with a sight of some kind would be great silent and powerful.

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    [DtK] [V] Swags     $ 50.00
    I'm not even sure what the mod capability at the moment is. I know there are plugins for the servers such as the Economy plugin. Maybe in the future you can expect way more. Remember, it's still in alpha

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    Quote Originally Posted by Knitting View Post
    What kind of weapons ninja turtle..
    A Ak47 maybe.
    I think a compound bow with a sight of some kind would be great silent and powerful.
    Snipers would be fun :P I know someone will say the bolt action rifle is a sniper but I don't personally class it as one

    Also something to tell the distance to your target.

    And other meat then just cooked chicken.

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  12. #7
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    [DtK] [Jedi] Muffbag     $ 454.39
    What I find astounding is the fact that we can make things like trigger mechanisms for guns, laser sights and flash lights to be put onto guns, but we can't make a stand alone light and or switch for that light?
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    [DtK] [S] Cuffeh     $ 250.00
    Why would you want anything but cooked chicken?
    Chicken = best meat evah.


    Also, I don't even play it yet, but compound bow is the best idea ever. Those things are beast. #silentkiller #bowmaster #shityeahcompoundbow #imtired #ridiculoushashtags

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    [DtK] [Jedi] Frendy     $ 20.00
    More scopes/different scopes

    Acog, reddot (hol sight is NOT a red dot), x10 scope etc etc. might improve the gun play a little

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    [DtK] [V] Angro     $ 10.00
    Pfft just learn how to use the hunting bow you sooks xD
    And I mainly want to see the econ mod balanced and perfected
    e.g. atm the building materials shouldn't be on the econ price/buy/sell list as they're priced for their materials cost (Pre much all of them) and is equivalent to having a instant build mod on.
    I think something for the dev's to look at would be (other than the wood and stone nodes) is to have a sand pile node on the beaches and they can drop sand, crabs (food).
    A shovel tool to increase the rate of gathering sand?
    Sand can be turned into Glass (made through furnace), Salt (If mixed with a bottle of water in a fireplace - science tho, which would be used to improve food quality?) glass can be crafted into light bulbs, windows (etc).
    This also implies there has to be some sort of energy and wiring system implemented aswell xD
    A torch and batteries would be a cool addition to zombie/chest drops aswell.
    Windows are breakable but not if behind metal bars?
    Just some ideas - would be cool if implemented.
    Last edited by Angro; 31-01-14 at 02:37 PM.

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  20. #11
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    Quote Originally Posted by Cuffeh View Post
    Why would you want anything but cooked chicken?
    Chicken = best meat evah.
    Well apparently eating lots of chicken can cause women to have larger breast.
    Chicken = best meat evah.

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  22. #12
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    [DtK] [Jedi] Knitting     $ 283.46
    Good Suggestions...
    I would like to see Medieval castle like defences made available like draw bridges...

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  24. #13
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    [DtK] [Jedi] Knitting     $ 283.46
    Catapult to shoot bears at people
    Bearpult....

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  26. #14
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    I think more materials with some versatility, low quality metal implies there will be a high quality metal. So perhaps more damage, better accuracy for an M4 crafted with high quality metal?

    More effective defence for buildings, some wood and tin aint got shit on C4, would love to see ways to make building blocks or concrete to make re-inforced walls, killing for some better lighting solutions.

    Would like to see the map completed, as well as other maps to pick from.

    Some better server options, so we could potentially increase zombie population and concentration.

    Better/some team options with skins to identify each team, with set zones so teams can only build in their own zone

    Maybe some different modes of gameplay, like king of the hill, capture the flag, team deathmatch etc.

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    [DtK] [Jedi] Knitting     $ 283.46
    Good ideas Tonic...
    I would love to see those skins to indentify players

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    [DtK] [M] BendY     $ 100.00
    How about a knife... so people can run faster when they hold it.

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  31. #17
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    [DtK] [Jedi] Knitting     $ 283.46
    Bendy also if holding a knife if would be cool if you moved silently...
    What about swords? Or a Trebuchet for hurling rocks at squalls house...

  32. #18
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    Land Mines..... How freaking cool would that be.
    Bear stands on land mines= Chicken Mc Nuggets for everyone.

  33. #19
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    I am loving the Rust server btw... even tho i got raided

    Can someone tell me how to use the /remove function?
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  34. #20
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    [DtK] [Jedi] Knitting     $ 283.46
    Quote Originally Posted by TC_TopCat View Post
    I am loving the Rust server btw... even tho i got raided

    Can someone tell me how to use the /remove function?
    Not sure topcat.. But Bento, Krez or Angro would be able to help..

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