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Thread: CTs always win?!

  1. #1
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    Lightbulb CTs always win?!

    Hi, i'm pretty sure that dust2 server usually gives CT the win because of the bomb not being planted. But since it's a deathmatch and there will be no bomb, is it possible at all to set the winner of the round in reference of the most number of kills instead of the bomb not being planted?

    I think this is one reason why some players always play as CT so they always win the round regardless of being raped and spawn camped in A and long.

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  3. #2
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    This is GOOD. Since it is a T sided map.

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    what does it matter who wins the map?

    it has no affect on the winner of the game?
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  6. #4
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    Quote Originally Posted by Rowdy View Post
    what does it matter who wins the map?

    it has no affect on the winner of the game?
    There's one achievement in steam which is to win 5000 rounds. If people just always play as CT all the time regardless of their performance, esp when they cant play well, i think the achievement's purpose is defeated.

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    Quote Originally Posted by GuitaR_HerO View Post
    There's one achievement in steam which is to win 5000 rounds. If people just always play as CT all the time regardless of their performance, esp when they cant play well, i think the achievement's purpose is defeated.
    ahh I see

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  10. #6
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    [DtK] [Jedi] andr0iid     $ 30.00
    I dont think that's possible. If anything I'd just make the round time unlimited so that way no team wins the round considering it's only deathmatch

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    [DtK] [N] JudgeDredd     $ 50.00
    Is it possible to allow bomb plant in last min of round? (Practically not possible So give me the bomb as I like playing T hehehehe :P)

    On the same, Making last kill a mandatory knife kill is another thing. I've seen most of players like to have a knife last kill but when the scores are tied normally they don't win as others opt not to knife.

    Making it roundless is the only option I guess but then people will start disconnecting once T's at their spawn.
    Last edited by JudgeDredd; 05-01-14 at 01:16 PM.

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  14. #8
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    Quote Originally Posted by JudgeDredd View Post
    Making it roundless is the only option I guess but then people will start disconnecting once T's at their spawn.
    Exactly why it was changed from roundless. The T's in pit got way OP with the constant health packs. IMO it has been more fun since its gone back to rounds. I dont even hear "Counter-terrorists win" anymore.

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  16. #9
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    [DtK] [N] KRAKEN     $ 55.00
    Plus roundless will worsen spawn camping in ct spawn. I could imagine it would never end esp if i have golden gun in short. I would probably resort to random spawning it to balance the crowd in ct.

    In addition:
    I was also thinking of changing the spawn area if possible wherein the teams are more balanced. Just so it will be more suited for deathmatch, diminishing the advantage of Ts.

    More suggestions please. We gotta put out some suprises for the regulars so we could get rid of boredom in dust2 :-)

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  18. #10
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    if it were possible to change spawn areas, I would move ct's to on b site, so they can kill campers in pit and short while spawn protection is still active
     
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  20. #11
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    [DtK] [N] Ausgamer     $ 10.00
    I have some suggestions, but many people might not like. So here goes..... What about make it that you can't camp in pit for all the round, maybe if it's possible there could be a timer and when the timer finishes, if there still camping in pit, they should get slayed, because yesterday I was playing on T's and there was people spawn camping at short, and a lot of people using awps in pit. So it made it for the CT's impossible to get out of spawn. This could let the CT's actually have a chance instead of getting killed as soon as they spawn, Also another thing is what about increase the spawn protection by a few seconds, this way this could give CT's a chance of getting out of spawn, this may stop T's spawn camping at short, just some of my suggestions hope you guys like

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  22. #12
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    [DtK] [N] JudgeDredd     $ 50.00
    Put me on top of double doors with unlimited health and rest spawn them in pit or around there


    Possible good spawn areas: One side in A and another in B EZZZ

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  24. #13
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    [DtK] [N] JudgeDredd     $ 50.00
    Spawn camping is part of game and believe me it makes it interesting and almost everyone does it but opposite they don't like being spawn camped.

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  26. #14
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    [DtK] [LM] Delta     $ 505.00
    I was on earlier and the CT's were spawn camping T. Its a part of the game, and a very useful tactic, just like camping in general.

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    [DtK] [N] KRAKEN     $ 55.00
    Quote Originally Posted by JudgeDredd View Post
    Put me on top of double doors with unlimited health and rest spawn them in pit or around there


    Possible good spawn areas: One side in A and another in B EZZZ
    I'd say put Ts in B, CTs in Pit. Margin for spawn camping is minimal. Because the hotspot will be on Default T and CT spawn and mid still. B will be a challenge to spawn camp on because there are many obstacles. Same with pit, advantage for awpers.

    But still,fact remains that cts always win. T_T

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    [DtK] [V] dibbs1     $ 0.00
    After reading the title I thought you meant the winning player was always on CT side. When the top 5+ T's are all competing for the 110 kills, its much easier going CT and having little competition. As for the T camp spots... its the CT's fault for constantly going back to long, if no one went long looking for those revenge kills after T's have taken pit there would be no reason to stay there. When T's get pit/short go tunnels!

    GH play ct more! you'll unlock you're thinga


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  32. #17
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    Hi GH put up a vote please and if successfull we can put up in front of council. Way to go. Also, Make it precise not too many options as that would divide the opinions.

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    Quote Originally Posted by IcePowered View Post
    if it were possible to change spawn areas, I would move ct's to on b site, so they can kill campers in pit and short while spawn protection is still active
    There is a plugin where you can add / remove spawns, so this should be possible.


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    Only when clark is on CT coz he wall hacks

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    Don't the CT's always win because the T's fail to plant the bomb that doesn't actually exist? Only way the T's can possibly get a victory is to eliminate all the CT's at once.

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