Minigolffffffffffffffffff
Nice looking map. I remember NosPro developed a game for his minecraft map, where Ts need to jump through shapes in a moving wall in order to stay alive. It functioned well and is still one of my favs .
TopCats Rebelling Guide + Seargent_Stoners Wardening Guide + Mellows Guard Guide
Processor: Intel i5-3570K @ 3.5GHz w\ Corsair H55 liquid cooling
Graphics: 2GB ASUS GTX-670
PSU: Corsair HX-850W
RAM: G.Skill 8GB (4x2GB) DDR3 1600Mhz
Monitor: LG 120Hz 3D W2363D
SSD: 120GB Corsair Force Series 3
HDD: WD Caviar Green 500GB
This looks so good! ;D
Would want to play it now
Great looking so far Newy. Let me know if ya want it tested sometime. As for games, I'll get back to ya.
OK I have got the map into beta if you guys want to test it out.
Download: https://www.mediafire.com/?99zc29moho5pgm5
Anyone able to test this out for me?
I've had a quck look at this map and it looks good so far. Im my honest opinion this maps cell room feels to confined and crowed. I suggest making it bigger and maybe adding a rail around the top of the room and even maybe some extra props like boxes etc.
This map also needs more vents and a DISCO! Also the trail you get from winning climb isnt really 'cool' id suggest a simple laser like trail or maybe put a hat there.
I understand this maps still in the process of being made and i hope this helps with further construction.
With the room size the height is good but the width is very spaciest, it feels very crowded. Just an idea with the cells. have you thought of instead of having just the doors see-through why not having the hole cell see through as well just a suggestion. With disco 1 of the reasons its not used is because there isnt very many minigames playable in there. Why not make one ? and or add it into the disco area so people go there for the minigame?
Hmm cant think of what mini game to add into it.
Also cant make the cell area bigger without redoing the entire thing (really cant be ♥♥♥♥ed lol).
Revised copy of map: https://www.mediafire.com/?nan1o2z6yrjguth
Any1 care to test?
Figured I would try to give some suggestions.
Spawn Area:
Spawn does feel a little small, and because of the curves it could be a bit hard to control the T's at the start of a round (especially with only a few wardens). The roulette is a nice touch, but I don't think it belongs at a spawn room? Not too sure though. The retextured / remodelled world models of some weapons is nice, but I feel if you want to do that, you should use a whole gun set instead of only having 4-5 remodels.
Also, I highly suggest you remove the frag grenade remodel and the p90. The grenade is using 22MB and the P90 is using around 15MB. (which is pretty much half of the filesize)
The breakable wall should be random between the four cells, instead of always being the same one.
Lastly, the medic area should have a proper room, and the gunroom needs a bit of a redesign (it seems a little boring?). In fact, most of spawn might need a little touch up, otherwise it looks a little bare.
Outside:
The size seems decent. With the smoke grenade, I don't like how you need to cross an obstacle course that involves moving parts. Would be a big issue for people with a ping of around 100 or higher, so I don't really suggest it. The smoke grenade trail also seems rather generic and overused, so maybe try something a little original? Just an idea.
Connect-4 works well, not much to really say there.
The 'booster' looking thing. Doesn't seem to do anything? Just asking what its for.
Jump Game, controls seem a bit buggy and the control pad looks pretty bad. Also, the middle of the spinning part I think would look better as a cylinder.
For the diving board, firstly the ladder to climb is invisible, I suggest texturing it. As for the booster, I think instead of having the booster always active when you stand on the edge, filter it so it will only push you after you jump. (not with enable/disable trigger, but a filter) Otherwise, it just sorta boosts you up if you aren't prepared, and can kill you fairly easily.
Now for the outside design, it really doesn't look all that nice if you look slightly upwards. The walls could do with a little touch, and maybe a bit of shape to the room instead of a rectangle. Use of a 3D skybox could look really good here, to match the space background. (otherwise it feels like you are on a floating building)
Confession Room:
Not sure if that is its name but either way.
Lighting in the main room, I think, might be better if it is darker. Not much more to really add though. Maybe make it a little smaller.
Left Minigame Area:
First thing I thought when I walked in, it was way too crowded. It seems like you just jammed as much as you could into this room, so I think you could spread it all out, maybe make a few more rooms even.
I couldn't test pacman, since I am only one person, but I would imagine it changes colors of the players, so that is good. I would need to test it to know how it all works though.
Basketball seems a bit boring. No sounds for scoring or anything, so I think that could be done a lot better. And again, moved somewhere not so crowded.
For the block game, instead of having a set order use a logic_case and logic_relay with pickrandomshuffle. Just for less repetitiveness.
Like pacman, couldn't test the hunger games. I am going to assume it works, so good going there.
Disco:
Missing textures on the bar-table, and if that is intentional, it looks pretty bad. The disco-floor is pretty boring, instead maybe make all the tiles change between random colors. Maybe also some more song choice, and lower lighting. Personally, i don't really like this room.
Soccer:
No controls for wardens. Ball is unnecessarily heavy, and looks pretty bad. Generic room design, could do with some work.
Final Suggestions:
You made the map, you deserve credit, but I think four "map by" posters is a bit excessive.
A lot of the map needs retexturing and relighting.
Size of a lot of rooms need an increase.
Thats all I have, seems like a pretty solid map. Good luck!
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