In my opinion I believe the removal of hostages from Office DM, would ultimately see less people populate the server when it is empty and a reduction overall in new player traffic.
This^
This kind of made me smile a little as I pondered if you were serious.
This is simply not true, the only annoyance I can foresee arising from players rescuing the hostages and a round restarting is if your hoarding 300 plus health and don't want it reset back to 100.
A round re-spawn on Office DM is incredibly fast and the last time I checked the round timer was set to 4 minutes anyway so there's always a re-spawn every 4 minutes.
Round re-spawns can be a good thing because it gives you a fresh opportunity to rush and take control of a choke point and you know the other teams players only have 100hp when you get there.
This is very true, though it doesn't always have to be.
Removing the hostages from Office DM will diminish not contribute to quality game-play on the server.
Having hostages on Office DM adds variety to the servers' game-play dynamic and for the most part the hostages on Office DM get left alone anyway though it is nice to always have them there.
This is me^
These hostages in question are not so easy to rescue, in fact it can be quite a challenging exercise in situational awareness and very difficult to achieve when there are 10 or more players per side because of the immediate re-spawn time and spawn protection.
Hostages when rescued can be used as a tool for resetting the round if you have a serial knifer who has acquired a great deal of Health (say well over 1000 and yes that it possible) from knifing and is virtually impossible to kill if you are only knifing also. This tactic also works if someone is whoring the Golden Gun.
The kick limit for killing hostages on Office was set to 5 the last time I checked and players do receive a warning message alerting them to the consequences for repeatedly doing so.
Some players don't care about losing points or getting kicked, some players just want to watch the watch the world burn.... And they rejoin just to kill the hostages again and again
Attachment 1747 There needs to be a penalty in place for killing the hostages otherwise Terrorist players will simply eliminate the hostages in spawn at the start of every round with impunity to close of that possible scenario eventuality or because perhaps just because their somewhat demented.
I think it would be better (although perhaps not viable or even possible to implement) that if you're a Counter Terrorist and a hostage dies in your custody whilst you're escorting them then it should be as if you were responsible for the hostage's death and lose points accordingly and also get kicked after 5 hostage deaths.
I'd like to see this concept trialed, I'm not sure if taking damage for your collateral damage is a good idea but it would apply to CT's and T's so it's a fair compromise.
I think that concept plus trialing an increase in the hostage kill kick limit from 5 to say 7 or 8 perhaps should suffice.
My suggestion if you really must tinker with the hostages is to leave the hostages as they are and increasing their health only to around 175-200 HP (If that's even possible) this could be trialed to help mitigate unintentional and collateral damage kills of hostages via grenades or otherwise.
Personally I do not see a need to modify the current hostage settings on Office DM with specific regard to their presence on the server or to players otherwise being kicked for killing to many of them.
------------------------------------------------------------------------------------------------------------------------- Chickens, now that's what office really needs.
Yeah, that's right I said it...
Chickens, seriously 2-3 chickens with random spawns like the ones in the market place on CS Italy, no kick or penalty for killing and no points lost or gained. Just 2-3 random (no clip) chickens minding their own chicken business and doing whatever chickens do
Hahaha!
Because chickens that's why.
LMFAO XD come on, how ridiculous would that be haha. Or perhaps turn the hostages into chickens. Yeah chicken rescue FTW.
If chickens where added and trialed on Office DM.
I cant imagine they'd receive negative feedback or cause any issues like server lag or dropped frames like smoke grenades did. Just a trial would be fun
I dunno, Meh.