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Thread: Ba_Mario_Party - Feedback Thread

  1. #1
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    Ba_Mario_Party - Feedback Thread

    Hi all.

    I have heard some people aren't happy with how 1 sided this map is.

    I am after feed back on what people like, don't like and ideas to fix the latter.

    Any feedback is appreciated as this map is being released in 2.5 weeks from the date of this post.

    Cheers.

  2. #2
    The Silly Old Willy
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    [DtK] [V] loubot69     $ 0.00
    Map isnt one sided, its quite evenly matches in my opinion.

    My suggestion is move the controls for the race away from where the T's start and make a safe medic :P maybe move some teleports aswell, but its great i love the secret game and the cells how you fall out of the boxes that is awesome!

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  4. #3
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    Quote Originally Posted by loubot69 View Post
    Map isnt one sided, its quite evenly matches in my opinion.

    My suggestion is move the controls for the race away from where the T's start and make a safe medic :P maybe move some teleports aswell, but its great i love the secret game and the cells how you fall out of the boxes that is awesome!
    Nice idea.

    Moved the controls further towards the pipe. Nice distance between the CT's Ts.

    Also changed the fail guess teleport locations to inside bomb-om (no kill) as per Shadow's suggestion.

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  6. #4
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    [DtK] [SA] imthenewguy     $ 0.00
    Ok added a med pack machine on the dividing wall (same wall as thwomps).

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  8. #5
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    [DtK] [Jedi] TC_TopCat     $ 0.00
    My aim for this map was for me to ask people:

    On a scale from 1 to 10, where 1 represents T-sided, and a 10 represents CT sided... what number is the map?

    I think at the moment its averaging about 5.5 - 6, so we seem to be pretty close with fairness. I think this number will never drop below a 4 because there is a large main cell area. The fact of the matter is that we try to let you out of cells at 50 seconds (not 60), as thats more than enough time for an average Ct to have given clear orders (I thought 30 seconds was too quick). Then there are lots of things to do on this map! I want to make sure the CT can successfully usher the Ts to an area so you guys can get down to the 'old fashioned' style of actually playing some fun games on JB as opposed to rebelling every round.

    I am happy to hear all sorts of further suggestions, but I have worked very hard thinking about how to make the map fair and fun for both sides. Hopefully you guys agree with me
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  10. #6
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    RawMower     $ 85.00
    I think the map is fairy evened out based on T and CT sided. The only thing that can be difficult is taking the T's through a pipe with a limited amount of CT's because these days there is always someone who is going to try and rebel.

    P.s love the medic, how it's a mystery if you live or die!

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    there are 1 or 2 help buttons that can be spammed, would be wise to fix that pls.

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    even.

    enjoyable too.

  14. #9
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    Yeah I have fixed the help buttons for the final release.

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