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Thread: Jailbreak Rules? *Community Feedback*

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    Jailbreak Rules? *Community Feedback*

    Attention DTK Community,

    I am bringing this threads attention to all of you so that you can post on this thread if you have any queries or suggestions for current or future jailbreak rules. Whether you would like to suggest a new rule, add onto another rule, bring attention to a specific rule that you think needs to be re discussed or just to get clarification on a certain rule. This is the place you can post to get your answers and feedback.

    Please treat this thread seriously, it is here to further YOUR jailbreak experience, as your input is what makes Jailbreak a community server.

    If possible, please follow the formats given below. They will help everyone keep on top of each suggestion and they wont go unnoticed. Can I please ask for all NON-Suggestions/changes to be typed in the original white colour. I am aware the format may not fit your suggestion, these formats are only here as a guide for lazy people.

    | Suggest a New Rule |
    - Explain the Rule
    - How would it better the server and players?


    | Rule needs to be re discussed |
    - Topic of Rule (e.g. Last Request Rules)
    - Rule Number / Name
    - Why does this rule need to be re discussed?
    - How would it better the server and players?


    | Clarification of a Rule |
    - Topic of Rule (e.g. Last Request Rules)
    - Rule Number / Name
    - What clarification do you need?


    Second Note :
    If you like someone's suggestion, give it a thank, this will help to encourage more suggestions and will give us a little more insight in what kind of things the community is looking for.

    Thank You for your feedback.
    If you have any suggestions for maps, please visit Frendy's thread

    Current Ideas ready and Requiring Feedback:

    Quote Originally Posted by NosPro View Post
    New Rule(Purp's suggestion):
    - Cant rebel or cause injury to a CT with any LR weapon.

    - Stop the players that keep dogging the CT's after a LR.
    Quote Originally Posted by Mr. Purplicious View Post
    Additional rule to Simon Says: All server rules must be followed at all time. Would stop incidents like this http://www.dying2kill.com.au/threads...ighlight=simon
    Last edited by Assassin; 24-08-12 at 11:29 PM.

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  3. #41
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    Quote Originally Posted by Assassin View Post
    Thank you for your suggestion Furry.


    This idea has already been suggested by Purplicous. Although the rule doesn't say that T's cannot be singled out, It states that all server rules must be followed during Simon Says. This includes the "Special Treatment Rules" Thereby eliminating the ability to single out T's.
    but you can single out any T... if you eventually go through and make them all do it one at a time

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    Would also like to see if this is a rule or not, could not find it either.
    Anyone who is not warden and is tampering with a minigame will be punished.
    E.G. Trivia. When the warden says i will type the question into chat and another ct types the question, or when the warden says this game will start on my deagle shot and another ct shoots his/her deagle.

    Benefits server by less confuson, no stupidity, moving rounds along quicker, less chance of accidental t related deaths.

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    Quote Originally Posted by Shadow View Post
    but you can single out any T... if you eventually go through and make them all do it one at a time
    I don't think you understand?
    You are not exactly singling them out of you are all making them do the same thing in order. Singling out refers to giving a separate order to a individual T that you do not intend to give to other T's.

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    Quote Originally Posted by Assassin View Post
    I don't think you understand?
    You are not exactly singling them out of you are all making them do the same thing in order. Singling out refers to giving a separate order to a individual T that you do not intend to give to other T's.
    yeh i get it... can you single them out in turn and give each a different order?

  7. #45
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    Quote Originally Posted by Shadow View Post
    yeh i get it... can you single them out in turn and give each a different order?
    Some would question one person getting a more difficult or easy command. Plus why would you want to do individual orders, its just delaying the game and boring it for everyone.

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    Quote Originally Posted by JasperSnail View Post
    Some would question one person getting a more difficult or easy command. Plus why would you want to do individual orders, its just delaying the game and boring it for everyone.
    i didn't say i would... just pondering a question, Thanks for the answer

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    First of all, here is a quote from Becca to get you all thinking. Here is a quote from Becca to get you guys thinking about this.

    Quote Originally Posted by Becca View Post
    weapon(s) are only given to the Terrorist by the console as part of the Last Request function, and they'd not get it even remotely as easily if they hadn't been in a Last Request.
    Suggestion from Zororak:

    Quote Originally Posted by zororak View Post
    Whats stopping people from throwing the gun on the ground for someone else to pick up. Maybe after lr has been finished if a T wins then that T will be put to melee mode?
    What do you guys think of being set to melee after an !lr? This would potentially stop all dog shots.

    Also, for all of you who have not voted / given feedback on the !lr rule. Please feel free to visit the post.

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  11. #48
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    Quote Originally Posted by Assassin View Post
    First of all, here is a quote from Becca to get you all thinking. Here is a quote from Becca to get you guys thinking about this.



    Suggestion from Zororak:



    What do you guys think of being set to melee after an !lr? This would potentially stop all dog shots.

    Also, for all of you who have not voted / given feedback on the !lr rule. Please feel free to visit the post.
    Yeh so when lr is finished strip the player so they cannot rebel or pass the guns, but also give the ct guns? to deal with the other players cause some lr's result in the ct not having any guns left. but something along those lines makes sense to me

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    I do see the direct benefits of stripping a player down to knife after !lr.

    T's who have a weapon would now have to decide if they want to lose their weapons to risk a Last Request and fight a CT.
    Or use them to rebel.

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    New Rule: A minimum number of hours played on the specific server before being able to warden.

    Reb kind of suggested and NosPro touched on it. It might even be considered already. But I have been playing JB now for seven in game days, I have learned most/all of the rules from this experience but recently a lot of newcomers have played for a couple of hours, liked it, joined and then wardened without knowing all rules by heart.

    This causes freekills, abuse, delaying, confusion...etc. I was playing last week and the 3 ct's on were all learning as playing...

    Also a clarification and rediscussion of ordering T's to a point but not clarifying freeze or stay there.
    ex) "All T's to the main cell ramp." We get there, then start running off. Is this rebelling? Also if we run off and run through or close to a CT without knifing them. Most times we would be shot.

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    Quote Originally Posted by Goose View Post
    New Rule: A minimum number of hours played on the specific server before being able to warden.

    Reb kind of suggested and NosPro touched on it. It might even be considered already. But I have been playing JB now for seven in game days, I have learned most/all of the rules from this experience but recently a lot of newcomers have played for a couple of hours, liked it, joined and then wardened without knowing all rules by heart.

    This causes freekills, abuse, delaying, confusion...etc. I was playing last week and the 3 ct's on were all learning as playing...

    Also a clarification and rediscussion of ordering T's to a point but not clarifying freeze or stay there.
    ex) "All T's to the main cell ramp." We get there, then start running off. Is this rebelling? Also if we run off and run through or close to a CT without knifing them. Most times we would be shot.
    and just to add to this, players shouldn't warden if they do not know the map (should be common sense) but many players have been doing this recently and its hard to ct with them and being on t is boring cause there is consent rebelling so rounds end very quickly, and the ct doesn't even get to learn the map.

  16. #52
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    Quote Originally Posted by Goose View Post
    New Rule: A minimum number of hours played on the specific server before being able to warden.

    Reb kind of suggested and NosPro touched on it. It might even be considered already. But I have been playing JB now for seven in game days, I have learned most/all of the rules from this experience but recently a lot of newcomers have played for a couple of hours, liked it, joined and then wardened without knowing all rules by heart.

    This causes freekills, abuse, delaying, confusion...etc. I was playing last week and the 3 ct's on were all learning as playing...

    Also a clarification and rediscussion of ordering T's to a point but not clarifying freeze or stay there.
    ex) "All T's to the main cell ramp." We get there, then start running off. Is this rebelling? Also if we run off and run through or close to a CT without knifing them. Most times we would be shot.
    This has and still is being discussed internally at the moment. I will get back to you on what we come to.

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    I highly think we should add this in:

    Gunchecks MUST be properly conducted.

    As in, you can't just say "Guncheck has started, guncheck has finished" simply to kill AFK players.

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  19. #54
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    Quote Originally Posted by Goose View Post
    New Rule: A minimum number of hours played on the specific server before being able to warden.
    this bit i really would like to see, cos i see players join and just wanna CT straight away, so they go do whitelist and fail multiple times till they get it and then still they dont do good at CT cos they have about less then a day on the server
    Love my Lollipops.

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  22. #56
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    UPDATE : Regarding,

    Quote Originally Posted by NosPro View Post
    New Rule(Purp's suggestion):
    - Cant rebel or cause injury to a CT with any LR weapon.

    - Stop the players that keep dogging the CT's after a LR.
    http://www.dying2kill.com.au/threads...t-Request-Rule

  23. #57
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    Quote Originally Posted by Goose View Post
    New Rule: A minimum number of hours played on the specific server before being able to warden.

    Reb kind of suggested and NosPro touched on it. It might even be considered already. But I have been playing JB now for seven in game days, I have learned most/all of the rules from this experience but recently a lot of newcomers have played for a couple of hours, liked it, joined and then wardened without knowing all rules by heart.

    This causes freekills, abuse, delaying, confusion...etc. I was playing last week and the 3 ct's on were all learning as playing...

    Also a clarification and rediscussion of ordering T's to a point but not clarifying freeze or stay there.
    ex) "All T's to the main cell ramp." We get there, then start running off. Is this rebelling? Also if we run off and run through or close to a CT without knifing them. Most times we would be shot.
    Since we have finished the discussion on "rebelling with !lr weapons" we are free to move onto the next item. I think this is an important thing that needs to be discussed between the community.

    So same as last time guys, what are your thoughts on adding a minimum time spent on T before being able to apply for the whitelist, hence being able to join CT.
    So the question is :

    "What do you think is a reasonable time to be spent on T before being able to apply for whitelist?"
    Last edited by Assassin; 06-09-12 at 10:17 PM.

  24. #58
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    I'd say anywhere between 48-72 hours ALIVE ON T would be suitable time to learn ALL OF THE RULES and get used to their different applications

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    Good rule. 5-10 hours is reasonable i think. 10 is better, less noobs.

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