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Thread: Thoughts on what would improve the DTK deathmatch servers

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    Thoughts on what would improve the DTK deathmatch servers

    Ok so firstly I'm going to qualify myself a bit here, not to show off, but rather to verify where I'm speaking from. So... I'm an intermediate competitive player. I played for Syf/Imperium in the current Cybergamer Intermediate season, and we just topped placements for the coming Sublime Intermediate season so we'll be in that as well. So the point here is that I'm a good player - I can aim, I know how to play. In fact, and I say this honestly rather than arrogantly, I'm a better player than 99.9% of the population of the DTK servers (I rarely see other players who play at the I/P level in DTK servers at all, so yeah).

    Reason I put that forth is mainly because people might respond to some of the problems I'm raising with 'just shoot them in the head' or some such, as if they think I'm just some crap player who can't aim. But actually chances are I can aim a lot better than you can, so aim is not the problem .

    Anyway when I play the DTK dm servers, mainly the Dust2 and Office ones, I find there are a couple of 'lame' things or play styles which really degrade the enjoyability of the place, namely in that they're very difficult to counter unless I resort to playing in an incredibly lame way myself as well - not something I want to do.

    These lame things are: amassing health packs and running away when anywhere near low, and chasing after the golden gun and running away after each shot or kill, and of course worst of all, the combination of the two.

    See if a player gets the golden gun and amasses health, whilst running away a lot, unless he's absolutely horrible and misses a bunch of times he's unkillable, even by a good player like me who doesn't miss. Headshotting him with an awp is about the only viable option, but that's pretty damned difficult to do if he's holding a lame line and just shooting as soon as he sees you, because you're forced to prefire him perfectly in the head with an awp - something even the best players in the world can't do with absolute reliability.

    So my general feeling is that this style of play is overpowered, because it easily allows a pretty mediocre player to stomp all over a very good one - and that's a pretty frustrating experience. It must be immensely worse for all the other players who aren't that good but have to put up with it.

    The other problem I run into, on the Dust2 server, is that it's just a horrible awp fest, encouraging people to camp spawn, pit, uppers, or A site, and just pick people off as they try to go places. I understand that this has apparently raised the population of the server, but the place was a *lot* more fun to play on when you had to reach the vending machine to get the awp, and it had limitations. Not only did it cut off all the awp camping, it also gave people a hot spot to fight for, encouraging people to *move around*.

    As for the golden gun and health amassing issues, here are my thoughts on some possibilities of what could be done to improve the matters (rather than outright removing them):
    - Have the golden gun spawn with only a set amount of bullets (from 3-7 or something), after which the gun is empty or despawns from the player and respawns elsewhere, forcing them to re-acquire it.
    - Have the player lose health at a reasonable rate whilst in possession of the golden gun, such that they are forced to aggressively *pursue* frags to get health packs, rather than hide in a defensive line and then run away.
    - Have anything over a certain amount of health (such as anything over 100) drain away slowly, like in Quake and so on, such that players can't consistently maintain health pools of 400 without taking big risks and exposing themselves.
    - Or even cap the health at something like 200...

    Note that I am suggesting SOME of these ideas, arbitrarily - the combination of all of them would be overkill. Something like implementing 2 and 3 would be ideal in my opinion.

    I think changes like these would make the server a much more pleasant and less cheesy place to be, and I don't really see that they'd lose the present population. Going back to the vending machine would perhaps be a risky one, but that's also the least important one. I can kill awpers because the awp has limitations (movement speed, scoping, etc), whereas the golden gun or massive pools of health can be borderline unstoppable.

    Cheers.




    P.S.
    Thanks for forcing me to view 4 threads I didn't care about before I could post -.-.
    Last edited by Walley; 24-07-12 at 03:22 PM.

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  3. #2
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    Walley my hero!!!!! Not even joking!!!!!
    Thats why i dont play on them servers, makes me mad no joke..

    Btw why dont you pug?
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    Your opinion is very valid and I agree with most of it. I feel that your points about the golden gun can be easily implemented without the server losing popularity so I really hope that these are implemented if even on a trial basis.

    While I wish as much as you do that there could be an AWP vending machine on Dust2 like the one on office, but unfortunately it will really decrease the servers numbers and hinder it greatly. The most used weapon on Dust is the AWP and I feel its a necessity to have it because it is whats filling the server at the moment.

    While i'm not a regular on Dust I do play it every now and again, I only play once in a while (couple of times a week) mainly because of the reasons you have stated here they stop me from coming back daily.

    Thank you for your effort on this post, I really hope your golden gun idea can be implemented as it is quite ingenious. Also there have been several threads made about capping health packs to a certain number but they never seem to pass the vote.
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    Quote Originally Posted by Untouchable View Post
    Walley my hero!!!!! Not even joking!!!!!
    Thats why i dont play on them servers, makes me mad no joke..

    Btw why dont you pug?
    Scrimming and praccing with the team each night is often enough full on CS for me each day lol. When you add aimprac for an hour each day (sometimes more) there's not much desire to also pug unless I really have nothing to do lol.

    It's also a question of what I want to work on. I DM when I feel my aim could use more work, I pug or pub when I want to work on my play and decisions. Pub's actually pretty good for that surprisingly, and more relaxed/enjoyable than a pug, so that I don't burn myself out.

    Quote Originally Posted by Esperance View Post
    While I wish as much as you do that there could be an AWP vending machine on Dust2 like the one on office, but unfortunately it will really decrease the servers numbers and hinder it greatly. The most used weapon on Dust is the AWP and I feel its a necessity to have it because it is whats filling the server at the moment.
    Yeah, I can live with it for that reason. And even though it's a little gay like I noted at least awpers can be countered and killed reliably if you're a better player than them, so it's not really a full out balance problem.

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    Quote Originally Posted by Walley View Post
    O So the point here is that I'm a good player - I can aim, I know how to play. In fact, and I say this honestly rather than arrogantly, I'm a better player than 99.9% of the population of the DTK servers -.-.
    Okay heres the thing. You have an issue with being beaten. Alot of us do. Imagine what it would be like if people didnt have those tools at their disposal? It would become one sided where you and others would constantly kill people wioth very little chance of them killing you, therefore reducing the enjoyment of new players as well as reducing people actually wanting to come onto the server.....


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    Some of these are a good idea! Would like to see some of them pass. And get through and be tested out.

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    being a office regular, i see the mentioned gg camp style of play fairly often, and i think that your idea of the health being slowly drained after 100 is actually quite a good one to stop people having near 500 health at any one time (which i see at least 3/4 times i play >_< )... at the same time if the health cap was 200 i think that would definitely reduce both that, and the amount of gg camping as well (in addition, if that isnt enough to stop people gg camping then limiting the ammo for it definitely would)
    thanks for the feedback...

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    Quote Originally Posted by cryptic.conviction View Post
    being a office regular, i see the mentioned gg camp style of play fairly often, and i think that your idea of the health being slowly drained after 100 is actually quite a good one to stop people having near 500 health at any one time (which i see at least 3/4 times i play >_< )... at the same time if the health cap was 200 i think that would definitely reduce both that, and the amount of gg camping as well (in addition, if that isnt enough to stop people gg camping then limiting the ammo for it definitely would)
    thanks for the feedback...
    I guess that'd be a good idea, I know this to as i play in Office myself quite reguraly , And i think that it'd be good to see people not Camping and actaully enjoying the game, not being able to stay there for a long amount of time with an AWP or gg, I guess it's be good.

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    I agree, there some great suggestions here.
    GG camping is a pain in the ass for those of us that play for fun, and don't have awesome skills.
    The more level the playing field, the more fun it is for everyone, and it does tend to be the better players who end up with the GG and the AWPs, and it just makes it hard for those of use who are already struggling.
    I would like to see some changes to the GG.

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    Quote Originally Posted by Pythoness View Post
    I agree, there some great suggestions here.
    GG camping is a pain in the ass for those of us that play for fun, and don't have awesome skills.
    The more level the playing field, the more fun it is for everyone, and it does tend to be the better players who end up with the GG and the AWPs, and it just makes it hard for those of use who are already struggling.
    I would like to see some changes to the GG.

    Pythy,
    Nice input Pythoness, I agree with that to, It's sad to see that people only use the Golden-Gun or the AWP, while some of us have to Suffer the camping , And we don't get anything out if it, I'm sure that the Good players in the server, Figure it out how to kill them, But for some player's it might be a struggle to get a kill while people are camping!

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    Quote Originally Posted by Cha$e View Post
    Okay heres the thing. You have an issue with being beaten. Alot of us do. Imagine what it would be like if people didnt have those tools at their disposal? It would become one sided where you and others would constantly kill people wioth very little chance of them killing you, therefore reducing the enjoyment of new players as well as reducing people actually wanting to come onto the server.....
    That's just part of the game though, and the deserved reward for having put a lot of time and effort into being good at it.

    The things I'm talking about though give people that reward for quite a small amount of skill and effort, and so it creates a balance problem. I don't feel good gameplay exists where a very average player can dominate a good player for an *extended period* just because they get their hands on a particular gun or employ some very easy and cheesy uncounterable strategy that anyone can do.

    In fact good gameplay doesn't tend to exist in general when there's a situation where a player can just dominate through a certain tactic that can't be countered. All I'm really after is for there to be some reasonable balance to it so that you can employ skill to overcome these players, or they can't play the way they currently do for as long as they do, rather than just having to give up in frustration.

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    Play Gungame and overcome all these issues




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    Health packs removed on all. Apart from that servers are good.

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    Quote Originally Posted by Mitch View Post
    Play Gungame and overcome all these issues
    Then youd have to overcome him. If he was to play he would be without a doubt the best player there.
    Umad mitchy?

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    Health Packs have already been decreased in the amount of health they give. And as for the AWPing on Dust thats what dust is for. I don't think it would be as popular if they were changed as like office. The Golden gun is something that separates us from all the other office servers and is fine in my opinion. But thats my opinion and your welcome to yours good to see some suggestions.
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    Sounds like your trying to turn the deathmatch servers into the pug server. Healthpacks and Golden gun is what seperates the 2

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    Quote Originally Posted by Luke View Post
    Sounds like your trying to turn the deathmatch servers into the pug server. Healthpacks and Golden gun is what seperates the 2
    Never argued to get rid of them, just to balance them out. And a deathmatch server is a very different thing from a pug server, even without mods.......

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    I really like all these ideas, I would definitely like to see them put into place, especially on Dust2 as all it is now is AWP spawn camping. It is almost unbearable, some variety would be lovely, but it doesn't really seem viable. I really like SM_DEATHMATCH atm, it has the variety and the options for the campers. But the maps of small, so camping can't be a perfect science there, even the campers are always vulnerable!

    In general a lot of these ideas are perfectly valid and would be nice, we also have to take into account the skill level of newer players. If someone was to enter a server to be killed over and over by someone of I/P level that would not be particularly enjoyable. And as you have stated, most players on the server are not of high level standard. A lot of them are new and that is great, so we really need to accommodate for their happiness on the server - I would say that is why there are these features. So that we can all enjoy the server equally. I agree that the health pack pooling could do with a nerf, but the rest can remain I would say.

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    Quote Originally Posted by Dmitri View Post
    I really like all these ideas, I would definitely like to see them put into place, especially on Dust2 as all it is now is AWP spawn camping. It is almost unbearable, some variety would be lovely, but it doesn't really seem viable. I really like SM_DEATHMATCH atm, it has the variety and the options for the campers. But the maps of small, so camping can't be a perfect science there, even the campers are always vulnerable!

    In general a lot of these ideas are perfectly valid and would be nice, we also have to take into account the skill level of newer players. If someone was to enter a server to be killed over and over by someone of I/P level that would not be particularly enjoyable. And as you have stated, most players on the server are not of high level standard. A lot of them are new and that is great, so we really need to accommodate for their happiness on the server - I would say that is why there are these features. So that we can all enjoy the server equally. I agree that the health pack pooling could do with a nerf, but the rest can remain I would say.

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    I understand what your trying to say but can we stick to the newer threads from now on man?

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