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  1. #1
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    gg_bluecake

    Hello hello!

    Recently I've been playing around in the Source SDK having a go at making some gg maps. I've made a few average maps, and a few cool remakes of existing maps, but I've made my own original map that I am quite happy with called gg_bluecake.

    If anyone is interested in having a look and giving feedback you are more than welcome!

    Here's a few screenshots for those who don't want to download the map:
    http://steamcommunity.com/id/daveybo...57/?tab=public
    http://steamcommunity.com/id/daveybo...53/?tab=public
    http://steamcommunity.com/id/daveybo...44/?tab=public
    http://steamcommunity.com/id/daveybo...32/?tab=public
    New lights: http://steamcommunity.com/id/daveybo...002?tab=public

    And a link if you want to actually try it out: http://www.mediafire.com/?zl319bx3a90vbxs
    Current: Version 1.2

    (version 1.1: Center piece was aligned and aligned the lights better)

    (version 1.2: Fixed more alignment, more efficient skybox, added simple light props)

    Thanks!
    Last edited by Davey_Boy; 12-07-12 at 01:16 PM.
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  3. #2
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    [DtK] [N] AlternateLogic     $ 0.00
    Screenshot 1 - http://steamcommunity.com/id/alterna...345?tab=public
    Screenshot 2 - http://steamcommunity.com/id/alterna...78/?tab=public
    Screenshot 3 - http://steamcommunity.com/id/alterna...29/?tab=public

    Alright, I'll start by saying the map itself looks awesome and looks like it would be very fluid in GG. The only thing with the actual structure of the map that could be improved is the skybox positioning. The way you have done it is alright, however a better method is to fit the skybox around the map itself. So you would have the 4 walls closing the sides of the map, the roof covering it, and no need for floor on the skybox.
    The textures suit the map well, and give it a nice feel.

    Addressing the screenshots:
    Screenshot 1 is the most noticeable of them all and upon looking in SDK it turned out to be because the cream coloured box was not properly aligned to the grid. That is an easy fix. There is also some prominent texture misalignment that can be noticed if you look but that will likely be fixed upon grid alignment. (This is only present in 3 of the corners, I'm assuming you used the same corner 3 times, so instead just delete them and copy the good corner around)
    Screenshot 2 & 3 both highlight minor texture misalignment which would hardly be noticed during the game but nevertheless is still something you should address.

    I think it would be a good idea for you to, where you have the light sources, to place a prop or create an object that fits the theme of the map that looks like it should give off light. The light already looks like it fits, just normally there is somewhere it is coming from. Alternately you could make the light come from the bottom corner instead of the top corner and it would look like it is coming from something in the box avoiding the hassle of creating an object with the detail of a light.

    Other than that, it looks very good and should be enjoyably to play. If you need some help let me know and I'll do what I can.
    Last edited by AlternateLogic; 09-07-12 at 01:40 PM.

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  5. #3
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    I installed it and had a run around with some bots.. it works quite well, I like the map

    - paul

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  7. #4
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    [DtK] [Jedi] Davey_Boy     $ 5.00
    Hey,

    First off thanks for the time and effort you spent in replying to this. I greatly appreciate it

    Yes the alignment and texture alignments should be an easy fix, I didn't notice the texture alignments so thank you!

    So with the skybox, is what you're suggesting just to basically make the map more efficient? If that's the more correct way of doing it I'll go and do so, thanks!

    And I understand what you mean about the lights, personally I don't really mind, but I definitely see how having a light prop could give the map a better quality feel. I'll see if some light props suit well with the map, or if you have any prop suggestions that would be cool

    Again, thanks a lot, I really appreciate it

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    [DtK] [N] AlternateLogic     $ 0.00
    To save the trouble of finding a prop, you could just clip a small section of the corner and change it to a colour such as white or whatever the light is emitting, that way it looks natural and you don't have to go through the props to find one

    And the way I mentioned is the correct way, and it also looks neater. It isn't neccesary but is the accepted "proper" way of doing it.

    By the way, where did you get the textures from they are really nice!

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    [DtK] [Jedi] Davey_Boy     $ 5.00
    Yeah that's a nice idea, I might experiment and have a little play around and see if I can do something that works.

    And cool I'll keep that in mind for skyboxes.

    I got the textures from gamebanana, I'll see if I can find a link.

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    [DtK] [Jedi] Davey_Boy     $ 5.00
    Just updated it, fixed all of the aligning (if you look closely you can see the actual texture doesn't line up exactly, but thats the texture itself).

    Also added some simple light props: http://steamcommunity.com/id/daveybo...002?tab=public

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    [DtK] [N] AlternateLogic     $ 0.00
    Yea certainly gives it a more realistic feel! The texture alignment is quite minor so it shouldn't matter much anyway, really good job and I can't wait to play it on the server!

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    Quote Originally Posted by Davey_Boy View Post
    I've made a few average maps, and a few cool remakes of existing maps
    If you're the one responsible for the filing cabinets in the office remake, you're a cock.

  13. #10
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    Quote Originally Posted by RonSwanson View Post
    If you're the one responsible for the filing cabinets in the office remake, you're a cock.
    Lol... no that's not mine. I did an aimshotty and churches remake.

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    [DtK] [N] AlternateLogic     $ 0.00
    Even if it was him that put the cabinets in zoffice, he wouldn't admit to it. Whoever did that is a full blown retard and would not be very popular among the ggdm community.
    Did you find the link for the textures?

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    They look really cool! Would like to see it on the Server for a week or so, and see if everyone likes it!

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    nothing wrong with the filing cabinets in zoffice. you just need to learn that you can't run into them - jumping or shotting them works...

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    awesome map
    well done
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